Ian Millington
发表
Ian Millington,
John Funge,
2009
.
Ian Millington,
2010
.
Ian Millington,
2009
.
Ian Millington,
2009
.
Ian Millington,
2010
.
Ian Millington,
2010
.
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian Millington,
2010
.
Ian Millington,
John Funge,
2009
.
Ian Millington,
2010
.
Ian Millington,
2010
.
Ian Millington,
2009
.
Ian Millington,
2010
.
Ian Millington,
John Funge,
2009
.
Ian Millington,
I. Millington,
2007
.
Ian Millington,
John Funge,
2009
.
Ian Millington,
I. Millington,
2006,
The Morgan Kaufmann series in interactive 3D technology.
Ian Millington,
2019
.
Ian Millington,
2019
.
Ian Millington,
2019
.
Ian Millington,
2006
.
Ian Millington,
2009
.
Ian Millington,
2007
.
Ian Millington,
2009
.
Ian Millington,
2010
.
Ian Millington,
2007
.
Ian Millington,
2009
.
Ian Millington,
2010
.
Ian Millington,
2007
.
Ian Millington,
2007
.
Ian Millington,
2021,
AI for Games.
Ian Millington,
2021,
AI for Games.
Ian Millington,
2007
.