Rapid hologram generation utilizing layer-based approach and graphic rendering for realistic three-dimensional image reconstruction by angular tiling

Abstract. An approach of rapid hologram generation for the realistic three-dimensional (3-D) image reconstruction based on the angular tiling concept is proposed, using a new graphic rendering approach integrated with a previously developed layer-based method for hologram calculation. A 3-D object is simplified as layered cross-sectional images perpendicular to a chosen viewing direction, and our graphics rendering approach allows the incorporation of clear depth cues, occlusion, and shading in the generated holograms for angular tiling. The combination of these techniques together with parallel computing reduces the computation time of a single-view hologram for a 3-D image of extended graphics array resolution to 176 ms using a single consumer graphics processing unit card.

[1]  Piotr Indyk,et al.  Simple and practical algorithm for sparse Fourier transform , 2012, SODA.

[2]  Ridwan Bin Adrian Tanjung,et al.  Fast CGH computation using S-LUT on GPU. , 2009, Optics express.

[3]  Peter Tsang,et al.  Holographic video at 40 frames per second for 4-million object points. , 2011, Optics express.

[4]  Piotr Indyk,et al.  Nearly optimal sparse fourier transform , 2012, STOC '12.

[5]  Hideki Kakeya Improving image quality of coarse integral volumetric display , 2009, Electronic Imaging.

[6]  David J. Lilja,et al.  Sparse Fast Fourier Transform on GPUs and Multi-core CPUs , 2012, 2012 IEEE 24th International Symposium on Computer Architecture and High Performance Computing.

[7]  Yuji Sakamoto,et al.  Acceleration of calculation method for CGH with spherical basic object light by using graphic processing units , 2012, OPTO.

[8]  Hideki Kakeya Formulation of coarse integral imaging and its applications , 2008, Electronic Imaging.

[9]  Kyoji Matsushima,et al.  Extremely high-definition full-parallax computer-generated hologram created by the polygon-based method. , 2009, Applied optics.

[10]  S. Benton,et al.  Holographic Imaging , 2008 .

[11]  Hirotaka Nakayama,et al.  Fast high-resolution computer-generated hologram computation using multiple graphics processing unit cluster system. , 2012, Applied optics.

[12]  Quinn Smithwick,et al.  Implementation of shading effect for reconstruction of smooth layer-based 3D holographic images , 2013, Electronic Imaging.

[13]  Mark Lucente Diffraction-specific fringe computation for electro-holography , 1994 .

[14]  Joseph Rosen,et al.  Computer-generated holograms of three-dimensional objects synthesized from their multiple angular viewpoints. , 2003, Journal of the Optical Society of America. A, Optics, image science, and vision.

[15]  Daniel E. Smalley,et al.  Real-time shader rendering of holographic stereograms , 2009, OPTO.

[16]  Hoonjong Kang,et al.  Accurate phase-added stereogram to improve the coherent stereogram. , 2008, Applied optics.

[17]  Sundeep Jolly,et al.  Diffraction specific coherent panoramagrams of real scenes , 2011, OPTO.

[18]  V. Michael Bove,et al.  Interactive holographic stereograms with accommodation cues , 2010, OPTO.

[19]  Jungsik Park,et al.  Fast calculation of computer-generated holography using multi-graphic processing units , 2012, IEEE international Symposium on Broadband Multimedia Systems and Broadcasting.

[20]  V. Michael Bove,et al.  Reconfigurable image projection holograms , 2006 .

[21]  Joseph Rosen,et al.  Three types of computer-generated hologram synthesized from multiple angular viewpoints of a three-dimensional scene. , 2006, Applied optics.