Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere

Virtual reality systems provide a convenient means of studying human cognition and performance on a wide range of tasks for which real-world testing is cost prohibitive or difficult to control. For the results of such studies to be valid, it is important to ensure that aspects of the virtual experience do not alter a participant's behavior or performance on the experimental tasks. This can be particularly difficult when using novel locomotion interfaces that require training. Training procedures should not be completed until movement tasks can be performed at a high level of ability and they do not interfere with concurrent cognitive tasks. A study is described in which subjects were trained to locomote in the Virtusphere, an interface resembling a “human-sized hamster ball.” The effectiveness of training is discussed in terms of both movement abilities and performance on a concurrent cognitive task. Movement performance was tracked as subjects learned to travel through a virtual environment. Additionally, subjects simultaneously completed cognitive tasks in a dual-task selective-interference paradigm. Results showed very rapid improvement on movement measures, including distance traveled and the ratio of collisions to distance traveled, with performance improvement becoming gradual within a few minutes. However, results also highlight persistent problems with concurrent spatial memory tasks, indicating that the training is not really done when performance on the movement metrics levels off.

[1]  G J Hitch,et al.  Verbal recoding of visual stimuli impairs mentalimagetransformations , 1992, Memory & cognition.

[2]  Larry F. Hodges,et al.  Effects of travel technique and gender on a divided attention task in a virtual environment , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).

[3]  Sarah Sharples,et al.  Performance of new participants in virtual environments: The Nottingham tool for assessment of interaction in virtual environments (NAÏVE) , 2006, Int. J. Hum. Comput. Stud..

[4]  Jonathan W. Kelly,et al.  The cognitive implications of semi-natural virtual locomotion , 2012, 2012 IEEE Virtual Reality Workshops (VRW).

[5]  M. D’Esposito Working memory. , 2008, Handbook of clinical neurology.

[6]  R. Logie,et al.  Short Article: Dissociation between Appearance and Location within Visuo-Spatial Working Memory , 2009, Quarterly journal of experimental psychology.

[7]  Mel Slater,et al.  Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.

[8]  Shawn T. Bayouth Examining firefighter decision making process and choice in virtual reality , 2011 .

[9]  Sabarish V. Babu,et al.  Effects of travel technique on cognition in virtual environments , 2004, IEEE Virtual Reality 2004.

[10]  Mary C. Whitton,et al.  LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place , 2008, 2008 IEEE Symposium on 3D User Interfaces.

[11]  Jonathan W. Kelly,et al.  Imagined Perspective-Changing Within and Across Novel Environments , 2004, Spatial Cognition.

[12]  Sabarish V. Babu,et al.  Comparison of path visualizations and cognitive measures relative to travel technique in a virtual environment , 2005, IEEE Transactions on Visualization and Computer Graphics.

[13]  A. Baddeley Is working memory still working? , 2001, The American psychologist.

[14]  Jonathan W. Kelly,et al.  The shape of human navigation: How environmental geometry is used in maintenance of spatial orientation , 2008, Cognition.

[15]  Sharif Razzaque,et al.  Redirected Walking , 2001, Eurographics.

[16]  Rudy Darken,et al.  The omni-directional treadmill: a locomotion device for virtual worlds , 1997, UIST '97.

[17]  K. Schill,et al.  Representation of space: image-like or sensorimotor? , 2009, Spatial vision.

[18]  Jonathan W. Kelly,et al.  The cognitive implications of virtual locomotion with a restricted field of view , 2012, Other Conferences.

[19]  John R. Anderson Acquisition of cognitive skill. , 1982 .

[20]  Suzanne Weghorst,et al.  Virtusphere: Walking in a Human Size VR “Hamster Ball” , 2008 .