Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments

Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking design creativity remains limited to conveying established geometry. Gameplay conversely excels in memorable and formative experiences and could spur intuition and natural creativity. If games are profoundly imbued for purposeful play, thriving on tacit and explicit user knowledge, a CAD system carefully stylized with ludic mechanisms could potentially be highly productive. An emergent serious game (SG) and CAD system may then hold promise. Preliminary feedbacks suggest a game-CAD environment incorporating interoperable mechanisms of CAD and SG systems to exchange creation improves user interactions resulting in better evolution of the workflow. The emerging scenarios presented reports a transformative approach to understanding of relationships in CAD use, learning and play mechanisms that enhance creativity and innovation.

[1]  Robert E. Wendrich,et al.  Hybrid design tools for conceptual design and design engineering processes: bridging the design gap: towards an intuitive design tool , 2016 .

[2]  Theodore Lim,et al.  Haptic virtual reality assembly – Moving towards Real Engineering Applications , 2010 .

[3]  Kamran Baig An act of creation , 2003, BMJ : British Medical Journal.

[4]  Theodore Lim,et al.  Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements , 2013, Comput. Aided Des..

[5]  S. Gusmeroli,et al.  Strategic research agenda , 2010 .

[6]  Paul A. Cairns,et al.  Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..

[7]  Craig A. Lindley,et al.  Game Taxonomies: A High Level Framework for Game Analysis and Design , 2003 .

[8]  Robert E. Wendrich,et al.  MULTIMODAL INTERACTION, COLLABORATION, AND SYNTHESIS IN DESIGN AND ENGINEERING PROCESSING , 2012 .

[9]  Sara de Freitas,et al.  Exploring the Application of Computer Game Theory to Automated Assembly , 2012, VS-GAMES.

[10]  Theodore Lim,et al.  Capture User Emotions during Computer-Aided Design , 2010 .

[11]  Stefan M. Grünvogel Formal Models and Game Design , 2005, Game Stud..

[12]  José María Calvo Moreno,et al.  You are not a gadget , 2010 .

[13]  Paulo Tabuada,et al.  Compositional Abstractions of Hybrid Control Systems , 2004, Discret. Event Dyn. Syst..

[14]  M. Prensky Digital Natives, Digital Immigrants , 2001 .

[15]  Theodore Lim,et al.  Temporal Synchronisation of Data Logging in Racing Gameplay , 2012, VS-GAMES.

[16]  Samir Garbaya,et al.  Modeling Dynamic Behavior of Parts in Virtual Assembly Environment , 2009 .

[17]  Nigel Cross,et al.  Developments in design methodology , 1984 .

[18]  Klaus-Dieter Thoben,et al.  Supporting the ideation processes by a collaborative online based toolset , 2011, Int. J. Technol. Manag..

[19]  M. Prensky Do They Really Think Differently , 2001 .

[20]  M. Prensky Digital Natives, Digital Immigrants Part 1 , 2001 .

[21]  Darren Dalcher,et al.  Consilience for universal design: the emergence of a third culture , 2006, Universal Access in the Information Society.

[22]  Robert E. Wendrich The creative act is done on the hybrid machine , 2013 .

[23]  Lance Chun Che Fung,et al.  Distinguishing games and simulation games from simulators , 2006, CIE.

[24]  H. J. Rea,et al.  Automated capture of design knowledge using a virtual creature design environment , 2009 .

[25]  Riccardo Berta,et al.  Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..

[26]  Jesse Schell,et al.  The Art of Game Design: A book of lenses , 2019 .