Visual realism and virtual pedagogical agents

The paper presents an overview of arguments for and against visual naturalism in virtual humanlike agents, with a focus on pedagogical settings, concluding that there is: (i) a need for a distinction between static and dynamic qualities in the visual appearance of virtual agents; (ii) little general support for visual naturalism in virtual humanlike agents; and (iii) a definite need for more empirical research on the issue and on user effects of visual aspects in general. Furthermore, the paper analyses how contrasting perspectives towards visual naturalism are related to differences in research practices and research goals.

[1]  Clifford Nass,et al.  The media equation - how people treat computers, television, and new media like real people and places , 1996 .

[2]  W. Lewis Johnson Dramatic Expression in Opera, and Its Implications for Conversational Agents , 2003 .

[3]  Heloir,et al.  The Uncanny Valley , 2019, The Animation Studies Reader.

[4]  Magnus Haake,et al.  Social and visual style in virtual pedagogical agents , 2005 .

[5]  F. Thomas,et al.  The illusion of life : Disney animation , 1981 .

[6]  Mel Slater,et al.  Building Characters: Lessons Drawn from Virtual Environments , 2005 .

[7]  Frank Biocca,et al.  The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments , 2003, Presence: Teleoperators & Virtual Environments.

[8]  Ruth Aylett,et al.  FearNot's Appearance: Reflecting Children's Expectations and Perspectives , 2006, IVA.

[9]  Timothy V. Schafer Better Game Characters by Design: A Psychological Approach , 2006 .

[10]  Mervyn A. Jack,et al.  Evaluating humanoid synthetic agents in e-retail applications , 2001, IEEE Trans. Syst. Man Cybern. Part A.

[11]  Magnus Haake,et al.  Design of animated pedagogical agents - A look at their look , 2006, Int. J. Hum. Comput. Stud..

[12]  Stefan M. Grünvogel,et al.  How Realistic is Realism? Considerations on the Aesthetics of Computer Games , 2004, ICEC.

[13]  Brenda Laurel,et al.  Computers as theatre , 1991 .

[14]  H. Noot,et al.  Evaluating ECAs - What and how? , 2006 .

[15]  Thomas Rist,et al.  04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans , 2004, Evaluating Embodied Conversational Agents.

[16]  Paul Brna,et al.  Perfect presence: What does this mean for the design of virtual learning environments? , 2000, Education and Information Technologies.

[17]  A. Bandura Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.

[18]  W. Lewis Johnson Pedagogical Agent Research at CARTE , 2001, AI Mag..

[19]  Eva Gustavsson,et al.  Web Woman: The On-line Construction of Corporate and Gender Images , 2004 .

[20]  James C. Lester,et al.  The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? , 2001 .

[21]  Susanne van Mulken,et al.  The impact of animated interface agents: a review of empirical research , 2000, Int. J. Hum. Comput. Stud..

[22]  Agneta Gulz,et al.  Social enrichment by virtual characters - differential benefits , 2005, J. Comput. Assist. Learn..

[23]  Carolyn Dowling,et al.  Intelligent agents: some ethical issues and dilemmas , 2000 .

[24]  Guang-Zhong Yang,et al.  Non Photorealistic rendering of extended reality , 2008 .

[25]  Scott McCloud Understanding comics: the invisible art = Memahami komik / Scott McCloud; penerjemah S. Kinanti , 2001 .