The personal cockpit: a spatial interface for effective task switching on head-worn displays
暂无分享,去创建一个
[1] George W. Fitzmaurice,et al. Situated information spaces and spatially aware palmtop computers , 1993, CACM.
[2] Mark Billinghurst,et al. A wearable spatial conferencing space , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).
[3] Brian P. Bailey,et al. Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces , 2005, INTERACT.
[4] Mark Billinghurst,et al. An evaluation of wearable information spaces , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[5] David M. Hoffman,et al. Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. , 2008, Journal of vision.
[6] Khai N. Truong,et al. Virtual shelves: interactions with orientation aware devices , 2009, UIST '09.
[7] qcMIZCV QoKNQ,et al. Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments , 2006 .
[8] Klaus H. Hinrichs,et al. Touching Floating Objects in Projection-based Virtual Reality Environments , 2010, EGVE/EuroVR/VEC.
[9] Steven K. Feiner,et al. Windows on the world: 2D windows for 3D augmented reality , 1993, UIST '93.
[10] T. Mayer,et al. Noninvasive measurement of cervical tri-planar motion in normal subjects. , 1993, Spine.
[11] Chris North,et al. The effects of peripheral vision and physical navigation on large scale visualization , 2008, Graphics Interface.
[12] Byron J. Pierce,et al. Perceptual Issues in the Use of Head-Mounted Visual Displays , 2006, Hum. Factors.
[13] Xiang Cao,et al. Interacting with dynamically defined information spaces using a handheld projector and a pen , 2006, UIST.
[14] Antonio Krüger,et al. Back to the app: the costs of mobile application interruptions , 2012, Mobile HCI.
[15] Kori Inkpen Quinn,et al. My MDE: configuring virtual workspaces in multi-display environments , 2006, CHI EA '06.
[16] Mary Czerwinski,et al. The Task Gallery: a 3D window manager , 2000, CHI.
[17] R Ceci,et al. A category-ratio perceived exertion scale: relationship to blood and muscle lactates and heart rate. , 1983, Medicine and science in sports and exercise.
[18] Desney S. Tan,et al. Women take a wider view , 2002, CHI.
[19] Desney S. Tan,et al. Effects of Visual Separation and Physical Discontinuities when Distributing Information across Multiple Displays , 2003, INTERACT.
[20] David M. Hoffman,et al. The zone of comfort: Predicting visual discomfort with stereo displays. , 2011, Journal of vision.
[21] Peter Willemsen,et al. The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments , 2009, TAP.
[22] Johannes Schöning,et al. Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage , 2011, Mobile HCI.
[23] Randy Pausch,et al. Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.
[24] Katashi Nagao,et al. The world through the computer: computer augmented interaction with real world environments , 1995, UIST '95.
[25] Antonio Krüger,et al. m+pSpaces: virtual workspaces in the spatially-aware mobile environment , 2012, Mobile HCI.
[26] Carl Gutwin,et al. Improving Window Switching Interfaces , 2009, INTERACT.
[27] John T. Stasko,et al. Lightweight task/application performance using single versus multiple monitors: a comparative study , 2008, Graphics Interface.
[28] Henry Been-Lirn Duh,et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.
[29] A. Treisman,et al. A feature-integration theory of attention , 1980, Cognitive Psychology.
[30] Ka-Ping Yee,et al. Peephole displays: pen interaction on spatially aware handheld computers , 2003, CHI '03.
[31] Chris North,et al. Evaluation of viewport size and curvature of large, high-resolution displays , 2006, Graphics Interface.
[32] Xiang Cao,et al. LensMouse: augmenting the mouse with an interactive touch display , 2010, CHI.
[33] Steven K. Feiner,et al. View management for virtual and augmented reality , 2001, UIST '01.
[34] Steven K. Feiner,et al. Dynamic space management for user interfaces , 2000, UIST '00.
[35] Aaron J. Quigley,et al. The cost of display switching: a comparison of mobile, large display and hybrid UI configurations , 2012, AVI.
[36] Jonathan Grudin,et al. Partitioning digital worlds: focal and peripheral awareness in multiple monitor use , 2001, CHI.
[37] Pourang Irani,et al. Consumed endurance: a metric to quantify arm fatigue of mid-air interactions , 2014, CHI.
[38] Jane Yung-jen Hsu,et al. Touching the void: direct-touch interaction for intangible displays , 2010, CHI.
[39] David A. Southard,et al. Head-mounted displays for virtual reality , 1994, Defense, Security, and Sensing.
[40] Alexander Toet,et al. Effects of Field-of-View Restrictions on Speed and Accuracy of Manoeuvring , 2007, Perceptual and motor skills.
[41] Glenn Osga,et al. Designing for Multi-Tasking Environments: Multiple Monitors vs. Multiple Windows , 1997 .
[42] Ben Shneiderman,et al. Direct Manipulation: A Step Beyond Programming Languages , 1983, Computer.