Towards Sustainable Inclusive Game Design Processes
暂无分享,去创建一个
[1] Henrik Engström,et al. GDC vs. DiGRA: Gaps in Game Production Research , 2019, DiGRA Conference.
[2] C. O'Donnell. Games are not convergence: The lost promise of digital production and convergence , 2011 .
[3] Sebastian Deterding,et al. The Pyrrhic Victory of Game Studies , 2016, Games Cult..
[4] Lluís Codina,et al. Designing User Experience , 2017 .
[5] Emerson R. Murphy-Hill,et al. Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development? , 2014, ICSE.
[6] Reimara Valk,et al. Don’t ask, don’t tell: Two views on human resource practices for people with disabilities , 2010 .
[7] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[8] Zhengxing Chen,et al. Games Research Today: Analyzing the Academic Landscape 2000-2014 , 2015, FDG.
[9] Thomas Paris,et al. " Technological Change at the Heart of the Creative Process: Insights From the Videogame Industry " , 2013 .
[10] Paul Martin. The intellectual structure of game research , 2018 .