Toward the holodeck: integrating graphics, sound, character and story

We describe an initial prototype of a holodeck- like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of real-world scenarios. Virtual humans act as characters and coaches in an interactive story with pedagogical goals.

[1]  Nikitas M. Sgouros Dynamic Generation, Management and Resolution of Interactive Plots , 1999, Artif. Intell..

[2]  W. Lewis Johnson,et al.  Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control , 1999, Appl. Artif. Intell..

[3]  Kristinn R. Thórisson,et al.  The Power of a Nod and a Glance: Envelope Vs. Emotional Feedback in Animated Conversational Agents , 1999, Appl. Artif. Intell..

[4]  Stacy Marsella,et al.  Interactive pedagogical drama , 2000, AGENTS '00.

[5]  Chris Kyriakakis Fundamental and technological limitations of immersive audio systems , 1998 .

[6]  Richard Reviewer-Granger Unified Theories of Cognition , 1991, Journal of Cognitive Neuroscience.

[7]  W. Johnson,et al.  Task-oriented collaboration with embodied agents in virtual worlds , 2001 .

[8]  Jeff Rickel,et al.  Virtual Humans for Team Training in Virtual Reality , 1999 .

[9]  Joseph Bates,et al.  Dramatic Presence , 1993, Presence: Teleoperators & Virtual Environments.

[10]  Justine Cassell,et al.  Requirements for an Architecture for Embodied Conversational Characters , 1999, Computer Animation and Simulation.

[11]  Glorianna Davenport,et al.  Narrative guidance of interactivity , 1995 .

[12]  Joseph Bates,et al.  Guiding interactive drama , 1997 .

[13]  Andrew Stern,et al.  Towards Integrating Plot and Character for Interactive Drama , 2002 .

[14]  Jonathan Gratch,et al.  Émile: Marshalling passions in training and education , 2000, AGENTS '00.

[15]  Norman I. Badler,et al.  Dynamically altering agent behaviors using natural language instructions , 2000, AGENTS '00.

[16]  James C. Lester,et al.  Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments , 2000 .