Research on Communication Method between Unity3D and Database
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The connection between system and two relational databases based on Unity3D is implemented. With the wide application of virtual simulation technology,the real- time of mass data in the virtual simulation has been the hotspot in this field. Mainly research the connection of system and database by C# language,based on Monodevelop of Unity3D,completing the transmission and storage of mass data,consequently reaching bidirectional alternation. It also shows the detailed code realization and gives the concrete solution with the practical process. The result shows this is simple and efficient.