Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games

This paper discusses a tool developed by the Values at Play (VAP) project to facilitate values-conscious design and analysis of digital games. Our tool, called the Grow-AGame cards, has been implemented and assessed in numerous advanced and beginner game design courses. Here, we report five case studies of Grow-A-Game exercises, each demonstrating how the cards can be used to produce innovative and interesting valuesfocused designs and/or guide meaningful exploration of the relationship between values and games.

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