Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web

The sense of presence is an important construct of virtual experiences, as it relates to the user’s attention. This pilot study investigates the relations among sense of presence, attention levels and performance, comparing the outcomes across two different media formats (virtual reality versus web). Fourteen participants performed knowledge tests in the area of Financial Mathematics. Sense of presence was evaluated through questionnaire and attention levels were measured using a EEG biosensor. The results show that, although very prominent to the sense of presence and its tangential benefits, the virtual reality technology was not successful as the web in translating the allocation of attentional resources into better performance.

[1]  Cristina Botella,et al.  An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences , 2014, Interact. Comput..

[2]  David B. Kaber,et al.  Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation , 2004 .

[3]  D. Kolb Experiential Learning: Experience as the Source of Learning and Development , 1983 .

[4]  Kayvan Najarian,et al.  An Automated Optimal Engagement and Attention Detection System Using Electrocardiogram , 2012, Comput. Math. Methods Medicine.

[5]  Mariano Alcañiz Raya,et al.  Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG , 2014, Expert Syst. Appl..

[6]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[7]  Mariano Alcañiz Raya,et al.  Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring , 2010, Virtual Reality.

[8]  Flemming Konradsen,et al.  A review of the use of virtual reality head-mounted displays in education and training , 2017, Education and Information Technologies.

[9]  Jonathan Freeman,et al.  A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory , 2001, Presence: Teleoperators & Virtual Environments.

[10]  Chih-Ming Chen,et al.  Assessing the attention levels of students by using a novel attention aware system based on brainwave signals , 2017, Br. J. Educ. Technol..

[11]  C. Neuper,et al.  Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study. , 2012, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.

[12]  Andreas Dengel,et al.  Presence Is the Key to Understanding Immersive Learning , 2019, iLRN.

[13]  Pascale Piolino,et al.  “Being there” and remembering it: Presence improves memory encoding , 2017, Consciousness and Cognition.

[14]  Lutz Jäncke,et al.  Neural Correlate of Spatial Presence in an Arousing and Noninteractive Virtual Reality: An EEG and Psychophysiology Study , 2006, Cyberpsychology Behav. Soc. Netw..

[15]  Tilo Hartmann,et al.  Personality-related differences in subjective presence , 2004 .

[16]  Paul Brna,et al.  Perfect presence: What does this mean for the design of virtual learning environments? , 2000, Education and Information Technologies.

[17]  Christa Neuper,et al.  Using auditory event-related EEG potentials to assess presence in virtual reality , 2012, Int. J. Hum. Comput. Stud..

[18]  Miguel Melo,et al.  Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language , 2019, Int. J. Hum. Comput. Stud..

[19]  Matt Smith,et al.  Measuring presence: Hypothetical quantitative framework , 2017, 2017 23rd International Conference on Virtual System & Multimedia (VSMM).