Robust treatment of collisions, contact and friction for cloth animation
暂无分享,去创建一个
[1] Dinesh Manocha,et al. Collision Detection , 2018, Handbook of Data Structures and Applications.
[2] Yousef Saad,et al. Iterative methods for sparse linear systems , 2003 .
[3] James F. O'Brien,et al. Graphical modeling and animation of ductile fracture , 2002, SIGGRAPH '02.
[4] J. Marsden,et al. Time‐discretized variational formulation of non‐smooth frictional contact , 2002 .
[5] Eitan Grinspun,et al. Normal bounds for subdivision-surface interference detection , 2001, Proceedings Visualization, 2001. VIS '01..
[6] Victor J. Milenkovic,et al. Optimization-based animation , 2001, SIGGRAPH.
[7] Demetri Terzopoulos,et al. Deformable models , 2000, The Visual Computer.
[8] David E. Breen,et al. Cloth modeling and animation , 2000 .
[9] David A. Forsyth,et al. Sampling plausible solutions to multi-body constraint problems , 2000, SIGGRAPH.
[10] Brian Mirtich,et al. Timewarp rigid body simulation , 2000, SIGGRAPH.
[11] Nadia Magnenat-Thalmann,et al. Accurate collision response on polygonal meshes , 2000, Proceedings Computer Animation 2000.
[12] E. A. Repetto,et al. Finite element analysis of nonsmooth contact , 1999 .
[13] Mathieu Desbrun,et al. Interactive Animation of Structured Deformable Objects , 1999, Graphics Interface.
[14] Jessica K. Hodgins,et al. Graphical modeling and animation of brittle fracture , 1999, SIGGRAPH.
[15] M. Shashkov,et al. The Construction of Compatible Hydrodynamics Algorithms Utilizing Conservation of Total Energy , 1998 .
[16] W. Terry Hewitt,et al. Mass‐Spring Simulation using Adaptive Non‐Active Points , 1998, Comput. Graph. Forum.
[17] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[18] Tony DeRose,et al. Subdivision surfaces in character animation , 1998, SIGGRAPH.
[19] Robert L. Taylor,et al. A general three‐dimensional contact procedure for implicit finite element codes , 1998 .
[20] N. M. Thalmann,et al. Developing simulation techniques for an interactive clothing system , 1997, Proceedings. International Conference on Virtual Systems and MultiMedia VSMM '97 (Cat. No.97TB100182).
[21] Richard L. Grimsdale,et al. Computer graphics techniques for modeling cloth , 1996, IEEE Computer Graphics and Applications.
[22] Leonidas J. Guibas,et al. BOXTREE: A Hierarchical Representation for Surfaces in 3D , 1996, Comput. Graph. Forum.
[23] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[24] David E. Orin,et al. Simulation of contact using a nonlinear damping model , 1996, Proceedings of IEEE International Conference on Robotics and Automation.
[25] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[26] John F. Canny,et al. Impulse-based simulation of rigid bodies , 1995, I3D '95.
[27] Mathieu Desbrun,et al. Highly deformable material for animation and collision processing , 1994 .
[28] David Baraff,et al. Fast contact force computation for nonpenetrating rigid bodies , 1994, SIGGRAPH.
[29] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[30] David E. Breen,et al. Predicting the drape of woven cloth using interacting particles , 1994, SIGGRAPH.
[31] Andrew P. Witkin,et al. Global methods for simulating contacting flexible bodies , 1994, Proceedings of Computer Animation '94.
[32] David Baraff,et al. Issues in computing contact forces for non-penetrating rigid bodies , 1993, Algorithmica.
[33] R. Webb,et al. Using dynamic bounding volume hierarchies to improve efficiency of rigid body simulations , 1992 .
[34] Daniel Thalmann,et al. Dressing animated synthetic actors with complex deformable clothes , 1992, SIGGRAPH.
[35] Hidehiko Okabe,et al. Three dimensional apparel CAD system , 1992, SIGGRAPH.
[36] Andrew P. Witkin,et al. Dynamic simulation of non-penetrating flexible bodies , 1992, SIGGRAPH.
[37] David Baraff,et al. Coping with friction for non-penetrating rigid body simulation , 1991, SIGGRAPH.
[38] Alan H. Barr,et al. Geometric collisions for time-dependent parametric surfaces , 1990, SIGGRAPH.
[39] David Baraff,et al. Curved surfaces and coherence for non-penetrating rigid body simulation , 1990, SIGGRAPH.
[40] Elaine Cohen,et al. Physical modeling with B-spline surfaces for interactive design and animation , 1990, I3D '90.
[41] Daniel Thalmann,et al. Simulation of object and human skin formations in a grasping task , 1989, SIGGRAPH.
[42] David Baraff,et al. Analytical methods for dynamic simulation of non-penetrating rigid bodies , 1989, SIGGRAPH.
[43] Demetri Terzopoulos,et al. Physically based models with rigid and deformable components , 1988, IEEE Computer Graphics and Applications.
[44] James K. Hahn,et al. Realistic animation of rigid bodies , 1988, SIGGRAPH.
[45] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[46] Demetri Terzopoulos,et al. Modeling inelastic deformation: viscolelasticity, plasticity, fracture , 1988, SIGGRAPH.
[47] John C. Platt,et al. Elastically deformable models , 1987, SIGGRAPH.
[48] Charles T. Loop. Triangle Mesh Subdivision with Bounded Curvature and the Convex Hull Property , 2001 .
[49] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[50] Xavier Provot,et al. Collision and self-collision handling in cloth model dedicated to design garments , 1997, Computer Animation and Simulation.
[51] Xavier Provot,et al. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior , 1995 .
[52] P. Volino,et al. Collision and Self-Collision Detection :Efficient and Robust Solutions for Highly Deformable Surfaces , 1995 .
[53] Nadia Magnenat-Thalmann,et al. Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity , 1994, Comput. Graph. Forum.
[54] Marie-Paule Cani,et al. An implicit formulation for precise contact modeling between flexible solids , 1993, SIGGRAPH.
[55] Stéphane Jimenez,et al. Animation of Interacting Objects with Collisions and Prolonged Contacts , 1993, Modeling in Computer Graphics.
[56] Daniel Thalmann,et al. Cloth Animation with Self-Collision Detection , 1991, Modeling in Computer Graphics.
[57] D. Bara. Curved surfaces and coherence for non-penetrating rigid body simulation , 1990 .