Creating Interaction Scenarios with a New Graphical User Interface

The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the global research and that a collaboration between everyone is needed. The second one explains that a growing number of researches aims at making the human commitment degree increase by giving him/her a decisive role in the human-machine interaction. This paper focuses on these both concerns and presents MICE (Machines Interaction Control in their Environment) which is a system where the human is the one who makes the decisions to manage the interaction with the machines. In an ambient context, the human can decide of objects actions by creating interaction scenarios with a new visual programming language: scenL.

[1]  John Maloney,et al.  The Scratch Programming Language and Environment , 2010, TOCE.

[2]  Jesús Favela,et al.  Extending a Collaborative Architecture to Support Emotional Awareness , 1999 .

[3]  Jean-Claude Junqua,et al.  A multimodal, networked dialogue system for access to entertainment , 2004, First IEEE Consumer Communications and Networking Conference, 2004. CCNC 2004..

[4]  Nancy Talbert Toward Human-Centered Systems , 1997, IEEE Computer Graphics and Applications.

[5]  M. Chatterjee Design Research: Building Human-Centered System , 2007, 2007 IEEE International Professional Communication Conference.

[6]  M. Chetouani,et al.  ROBADOM: The Impact of a Domestic Robot on Psychological and Cognitive State of the Elderly with Mild Cognitive Impairment , 2011 .

[7]  MaloneyJohn,et al.  The Scratch Programming Language and Environment , 2010 .

[8]  Matti Tedre,et al.  FEATUREWhat should be automated? , 2008, INTR.

[9]  Anastasios Tefas,et al.  Human Centered Interfaces for Assisted Living , 2011, ICMMI.

[10]  Ahmed Elgammal,et al.  Human-centered multimedia: representations and challenges , 2006, HCM '06.

[11]  Nicu Sebe,et al.  Human-Computer Intelligent Interaction: A Survey , 2007, ICCV-HCI.

[12]  Catherine Pelachaud,et al.  Rules for Responsive Robots: Using Human Interactions to Build Virtual Interactions , 2002 .

[13]  Eric Rosenbaum,et al.  Scratch: programming for all , 2009, Commun. ACM.

[14]  Yiannis Aloimonos,et al.  A Language for Human Action , 2007, Computer.

[15]  Gilbert Cockton,et al.  CHI '03 Extended Abstracts on Human Factors in Computing Systems , 2003, CHI 2003.

[16]  Veerle Van Rompaey,et al.  Introducing human-centered research to game design: designing game concepts for and with senior citizens , 2006, CHI EA '06.

[17]  Nancy G. Leveson Intent Specifications: An Approach to Building Human-Centered Specifications , 2000, IEEE Trans. Software Eng..

[18]  Emiliano Lorini,et al.  The face of emotions: a logical formalization of expressive speech acts , 2011, AAMAS.

[19]  Jun-Seok Park,et al.  Design of Multimodal Interface Framework , 2007, The 9th International Conference on Advanced Communication Technology.

[20]  Robin R. Murphy,et al.  Human-Robot Interaction , 2012 .

[21]  Takanori Shibata,et al.  An overview of human interactive robots for psychological enrichment , 2004, Proceedings of the IEEE.

[22]  M. Dertouzos Human-centered systems , 2001 .

[23]  Ben J. A. Kröse,et al.  The Influence of a Robot's Social Abilities on Acceptance by Elderly Users , 2006, ROMAN 2006 - The 15th IEEE International Symposium on Robot and Human Interactive Communication.

[24]  Jacob P. Somervell,et al.  Ubiquitous computing: by the people, for the people , 2003, CHI Extended Abstracts.

[25]  Thierry Dutoit,et al.  Generating Robot/Agent backchannels during a storytelling experiment , 2009, 2009 IEEE International Conference on Robotics and Automation.

[26]  S. L. Chappell,et al.  Certification of usability: a process for creating a human-centered system , 1998, 17th DASC. AIAA/IEEE/SAE. Digital Avionics Systems Conference. Proceedings (Cat. No.98CH36267).

[27]  Erann Gat ALFA: a language for programming reactive robotic control systems , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.

[28]  S. Levialdi Visual languages: concepts, constructs and claims , 2001, Proceedings of the 23rd International Conference on Information Technology Interfaces, 2001. ITI 2001..

[29]  S. Siegel,et al.  Nonparametric Statistics for the Behavioral Sciences , 2022, The SAGE Encyclopedia of Research Design.

[30]  R. Kawano Steps toward the realization of "human-centered systems"-an overview of the human factors activities at TEPCO , 1997, Proceedings of the 1997 IEEE Sixth Conference on Human Factors and Power Plants, 1997. 'Global Perspectives of Human Factors in Power Generation'.