An Efficient Architecture for Semi-real-Time Graphical Simulation Based on Mobile Computing Devices in Wireless WMS system

Recently, real-time Graphical Simulation and applications of mobile computing devices in wireless Environment have shown promising foreground in WMS system, as a result of the former gives a way to shifting data to another intuitive and easier understudied visualization, and the latter promote real-time data acquisition. But the B/S structure is a fat server and thin client architecture, most of the logic and computing are deployed on the server side. So that when the need for graphical simulation and applications of mobile computing devices in wireless network comes to B/S structure, server performance will decline distinctly. This paper presents an efficient architecture for semi-real-time graphical simulation based on mobile computing devices in wireless network. In the architecture, the real-time graphics generation will deployed not only the server but also the client, and graphical layers decomposed into three varieties according to the need for real-time refresh, the client will deal with them respectively. Experimental results demonstrate improvement of computation efficiency without performance degradation.

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