When Creators Meet the Metaverse: A Survey on Computational Arts

LIK-HANG LEE∗, Augmented Reality and Media Lab, KAIST, South Korea ZIJUN LIN, Department of Economics, University College London, United Kingdom RUI HU, Computational Media & Arts, The Hong Kong University of Science and Technology, Hong Kong ZHENGYA GONG, Center for Ubiquitous Computing, University of Oulu, Finland ABHISHEK KUMAR, Department of Computer Science, University of Helsinki, Finland TANGYAO LI, School of Mathematical Sciences, Queen Mary University of London, United Kingdom SIJIA LI, Department of Architecture, Inha University, South Korea PAN HUI, Computational Media & Arts, The Hong Kong University of Science and Technology, Hong Kong

[1]  Michael Chau,et al.  Can Immersive Systems Improve Creativity Performance? An Exploratory Study , 2019, AMCIS.

[2]  Gillian Brooks,et al.  Celebrity 2.0: Lil Miquela and the rise of a virtual star system , 2020, Feminist Media Studies.

[3]  Frédéric Segonds,et al.  Social identity cues to improve creativity and identification in face-to-face and virtual groups , 2017, Comput. Hum. Behav..

[4]  Haihan Duan,et al.  Metaverse for Social Good: A University Campus Prototype , 2021, ACM Multimedia.

[5]  Baoyang Chen,et al.  Learning to Compose Stylistic Calligraphy Artwork with Emotions , 2021, ACM Multimedia.

[6]  Radu Vasiu,et al.  Open Virtual Reality Project to Improve Students' Skills , 2018, 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT).

[7]  Jimmy Or,et al.  Towards the Development of Emotional Dancing Humanoid Robots , 2009, Int. J. Soc. Robotics.

[8]  Frano Petric,et al.  Autonomous Robots as Actors in Robotics Theatre - Tribute to the Centenary of R.U.R. , 2019, 2019 European Conference on Mobile Robots (ECMR).

[9]  Alessandro Saffiotti,et al.  Human-Robot Artistic Co-Creation: a Study in Improvised Robot Dance , 2020, 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN).

[10]  Alan R. Dennis,et al.  Creative Virtual Environments: Effect of Supraliminal Priming on Team Brainstorming , 2013, 2013 46th Hawaii International Conference on System Sciences.

[11]  Brian Magerko,et al.  Visualizing Improvisation in LuminAI, an AI Partner for Co-Creative Dance , 2020, MOCO.

[12]  Elif E. Ayiter Azimuth to Cypher: The Transformation of a Tiny (Virtual) Cosmogony , 2015, 2015 International Conference on Cyberworlds (CW).

[13]  M. Zeilinger Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain , 2016, Philosophy & Technology.

[14]  Jiancheng Lv,et al.  A Multi-Modal Chinese Poetry Generation Model , 2018, 2018 International Joint Conference on Neural Networks (IJCNN).

[15]  Naoyuki Kubota,et al.  Body-Sharing Multi-Robot System in Robot Theater towards Social Implementation , 2020, 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC).

[16]  M. Villegas,et al.  GANwriting: Content-Conditioned Generation of Styled Handwritten Word Images , 2020, ECCV.

[17]  Paul Dolan,et al.  In silico: a practice-based exploration of computer simulations in art , 2018 .

[18]  Cecil C. Konijnendijk van den Bosch,et al.  The impact of nature on creativity – A study among Danish creative professionals , 2015 .

[19]  Xiaoyu Guo,et al.  Compose Like Humans: Jointly Improving the Coherence and Novelty for Modern Chinese Poetry Generation , 2020, 2020 International Joint Conference on Neural Networks (IJCNN).

[20]  Yung-Chun Chang,et al.  Rhyming Knowledge-Aware Deep Neural Network for Chinese Poetry Generation , 2019, 2019 International Conference on Machine Learning and Cybernetics (ICMLC).

[21]  W. Tatarkiewicz The Definition Of Art , 1974 .

[22]  Branden Thornhill-Miller,et al.  Virtual Reality and the Enhancement of Creativity and Innovation: Under Recognized Potential Among Converging Technologies? , 2016, Journal of Cognitive Education and Psychology.

[23]  Eva Cetinic,et al.  Understanding and Creating Art with AI: Review and Outlook , 2021, ACM Trans. Multim. Comput. Commun. Appl..

[24]  Feng-Qin Chen,et al.  Effectiveness of Virtual Reality in Nursing Education: Meta-Analysis , 2020, Journal of medical Internet research.

[25]  Catherine J. Stevens,et al.  Dynamic dance warping: Using dynamic time warping to compare dance movement performed under different conditions , 2014, MOCO.

[26]  Masahiro Ide,et al.  Effects of Avatar’s Symbolic Gesture in Virtual Reality Brainstorming , 2020, OZCHI.

[27]  Fadi Castronovo,et al.  Application of a Virtual Reality Educational Game to Improve Design Review Skills , 2020 .

[28]  Alan R. Dennis,et al.  Sparking Creativity: Improving Electronic Brainstorming with Individual Cognitive Priming , 2012, 2012 45th Hawaii International Conference on System Sciences.

[29]  Paolo Gallina,et al.  Artistic Robotic Painting Using the Palette Knife Technique , 2020, Robotics.

[30]  Karin Anna Hummel,et al.  Performance of a networked human-drone team: command response and interaction effects , 2020, DroNet@MobiSys.

[31]  Akrivi Katifori,et al.  A Web-based system for annotation of dance multimodal recordings by dance practitioners and experts , 2018, MOCO.

[32]  Celine Latulipe,et al.  Dance-inspired technology, technology-inspired dance , 2012, NordiCHI.

[33]  Yifan Wang,et al.  Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment , 2020, Int. J. Hum. Comput. Interact..

[34]  Gwo‐Jen Hwang,et al.  Learning to be a writer: A spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses , 2020, Br. J. Educ. Technol..

[35]  Nathalie Bonnardel,et al.  Enhancing Collective Creative Design: An Exploratory Study on the Influence of Static and Dynamic Personas in a Virtual Environment , 2016 .

[36]  Monica Divitini,et al.  Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds , 2011, ICWL Workshops.

[37]  Georgi V. Georgiev,et al.  LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY , 2020, Proceedings of the Sixth International Conference on Design Creativity (ICDC 2020).

[38]  Deepak Khazanchi,et al.  An empirical investigation of virtual world projects and metaverse technology capabilities , 2011, DATB.

[39]  Yejin Choi,et al.  Generating Topical Poetry , 2016, EMNLP.

[40]  Fotis Liarokapis,et al.  An Interactive and Multimodal Virtual Mind Map for Future Workplace , 2019, Front. ICT.

[41]  Artur Bak,et al.  Using the Game Engine in the Animation Production Process , 2019, ACIIDS.

[42]  Yu-Ju Lin,et al.  Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom , 2021, Education and Information Technologies.

[43]  Casey Fiesler,et al.  Social Norm Vulnerability and its Consequences for Privacy and Safety in an Online Community , 2020, Proc. ACM Hum. Comput. Interact..

[44]  Doris Jung,et al.  Requirements on dance-driven 3-D camera interaction: a collaboration between dance, graphic design and computer science , 2011, CHINZ '11.

[45]  Dmitriy O. Pesterev,et al.  Brushstroke rendering algorithm for a painting robot , 2017, 2017 International Conference "Quality Management,Transport and Information Security, Information Technologies" (IT&QM&IS).

[46]  Pan Hui,et al.  From seen to unseen: Designing keyboard-less interfaces for text entry on the constrained screen real estate of Augmented Reality headsets , 2020, Pervasive Mob. Comput..

[47]  J. Kay,et al.  Immersive Virtual Reality for Surgical Training: A Systematic Review. , 2021, The Journal of surgical research.

[48]  Raphaël Grasset,et al.  A syncretic approach to artistic research in mixed reality data transfer , 2011, 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities.

[49]  Richard E. Mayer,et al.  Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments , 2019, J. Comput. Assist. Learn..

[50]  Shrikanth S. Narayanan,et al.  Computational Media Intelligence: Human-Centered Machine Analysis of Media , 2021, Proceedings of the IEEE.

[51]  Massimo Franceschet,et al.  Crypto Art: A Decentralized View , 2019, Leonardo.

[52]  Carlos Bermejo,et al.  Exploring Button Designs for Mid-air Interaction in Virtual Reality: A Hexa-metric Evaluation of Key Representations and Multi-modal Cues , 2021, Proc. ACM Hum. Comput. Interact..

[53]  Artur I. Karimov,et al.  Advanced tone rendition technique for a painting robot , 2019, Robotics Auton. Syst..

[54]  Amy Whitaker,et al.  Art and Blockchain: A Primer, History, and Taxonomy of Blockchain Use Cases in the Arts , 2019, Artivate: A Journal of Enterprise in the Arts.

[55]  Massimo Franceschet The Sentiment of Crypto Art , 2021, CHR.

[56]  Tsutomu Terada,et al.  A Dance Performance Environment in which Performers Dance with Multiple Robotic Balls , 2016, AH.

[57]  Fenghui Yao,et al.  Painting brush control techniques in Chinese painting robot , 2005, ROMAN 2005. IEEE International Workshop on Robot and Human Interactive Communication, 2005..

[58]  Margaret A. Boden,et al.  The Turing test and artistic creativity , 2010, Kybernetes.

[59]  Guy Hoffman,et al.  Shimon: an interactive improvisational robotic marimba player , 2010, CHI Extended Abstracts.

[60]  Mitchell Whitelaw,et al.  Metacreation: Art and Artificial Life , 2004 .

[61]  Yilong Yin,et al.  Learning the Traditional Art of Chinese Calligraphy via Three-Dimensional Reconstruction and Assessment , 2020, IEEE Transactions on Multimedia.

[62]  Peter Fankhauser,et al.  Real-Time Dance Generation to Music for a Legged Robot , 2018, 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[63]  Timo Ojala,et al.  Study on the Motivational and Physical Effects of Two VR Exergames , 2019, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).

[64]  David R. Burns The valuation of emerging media arts in the age of digital reproduction , 2010, EVA.

[65]  Ren C. Luo,et al.  Robot Artist for colorful picture painting with visual control system , 2016, 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[66]  Andrea Baronchelli,et al.  Mapping the NFT revolution: market trends, trade networks, and visual features , 2021, Scientific Reports.

[67]  Dimitris Chatzopoulos,et al.  Emerging ExG-based NUI Inputs in Extended Realities: A Bottom-up Survey , 2021, ACM Trans. Interact. Intell. Syst..

[68]  Pan Hui,et al.  Theophany: Multimodal Speech Augmentation in Instantaneous Privacy Channels , 2021, ACM Multimedia.

[69]  Lin Qiu,et al.  Embodied Metaphors and Creative “Acts” , 2012, Psychological science.

[70]  Martin Calvino Computational Art Inspired by Genome Browsers , 2019, Leonardo.

[71]  Atsuo Takanishi,et al.  Musical skills of the waseda flutist robot WF-4RIV , 2007, 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[72]  Arne Eigenfeldt,et al.  An Introduction to Musical Metacreation , 2016, CIE.

[73]  John David N. Dionisio,et al.  3D Virtual worlds and the metaverse: Current status and future possibilities , 2013, CSUR.

[74]  Mario Romero,et al.  Towards an Interactive Dance Visualization for Inspiring Coordination Between Dancers , 2015, CHI Extended Abstracts.

[75]  Tristan Braud,et al.  All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda , 2021, ArXiv.

[76]  K. Saito,et al.  Musical robots: Towards a natural joint performance , 2012, 2012 First International Conference on Innovative Engineering Systems.

[77]  Jianhua Tao,et al.  Deep imitator: Handwriting calligraphy imitation via deep attention networks , 2020, Pattern Recognit..

[78]  Stéphanie Buisine,et al.  Proteus vs. social identity effects on virtual brainstorming , 2020, Behav. Inf. Technol..

[79]  Simo Hosio,et al.  Towards Augmented Reality Driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges , 2020, ACM Comput. Surv..

[80]  Jennifer J. Burg,et al.  Entertaining with science, educating with dance , 2006, CIE.

[81]  Heiga Zen,et al.  WaveNet: A Generative Model for Raw Audio , 2016, SSW.

[82]  Hao Wang,et al.  Real-Time Neural Style Transfer for Videos , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).

[83]  Alan Miller,et al.  Metaverses as a Platform for Game Based Learning , 2010, 2010 24th IEEE International Conference on Advanced Information Networking and Applications.

[84]  Yoichi Ochiai,et al.  Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications , 2018, AH.

[85]  Jey Han Lau,et al.  "Deep-speare" crafted Shakespearean verse that few readers could distinguish from the real thing , 2020, IEEE Spectrum.

[86]  Henry Y. K. Lau,et al.  HandPainter - 3D Sketching in VR with Hand-based Physical Proxy , 2021, CHI.

[87]  Frédéric Segonds,et al.  Avatar-mediated creativity: When embodying inventors makes engineers more creative , 2016, Comput. Hum. Behav..

[88]  Casey Reas,et al.  Processing: programming for the media arts , 2006, AI & SOCIETY.

[89]  Frances M. T. Brazier,et al.  EEG KISS: Shared Multi-modal, Multi Brain Computer Interface Experience, in Public Space , 2019, Brain Art.

[90]  Hyo-Sung Ahn,et al.  Realization of swarm formation flying and optimal trajectory generation for multi-drone performance show , 2016, 2016 IEEE/SICE International Symposium on System Integration (SII).

[91]  Marcelo Fabián Maina,et al.  Use of a Low-Cost Portable 3D Virtual Reality Gesture-Mediated Simulator for Training and Learning Basic Psychomotor Skills in Minimally Invasive Surgery: Development and Content Validity Study , 2020, Journal of medical Internet research.

[92]  Pierre Dillenbourg,et al.  Using immersive virtual reality to support designing skills in vocational education , 2020, Br. J. Educ. Technol..

[93]  Kalina Yacef,et al.  Let's Dance: How to Build a User Model for Dance Students Using Wearable Technology , 2017, UMAP.

[94]  Farshid Hassani Bijarbooneh,et al.  EdgeXAR: A 6-DoF Camera Multi-target Interaction Framework for MAR with User-friendly Latency Compensation , 2021, Proc. ACM Hum. Comput. Interact..

[95]  George Pavlidis,et al.  Methods for 3D digitization of Cultural Heritage , 2007 .

[96]  Shuang Li,et al.  ZiGAN: Fine-grained Chinese Calligraphy Font Generation via a Few-shot Style Transfer Approach , 2021, ACM Multimedia.

[97]  Lior Wolf,et al.  Single-Shot Freestyle Dance Reenactment , 2020, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).

[98]  Hee Sung Cha,et al.  Development of an Augmented Reality Tour Guide for a Cultural Heritage Site , 2019, ACM Journal on Computing and Cultural Heritage.

[99]  Younghui Kim Weight of Data , 2018, CHI 2018.

[100]  Douglas Lanman,et al.  Build your own 3D scanner: 3D photography for beginners , 2009, SIGGRAPH '09.

[101]  Karthik Ramani,et al.  LightPaintAR: Assist Light Painting Photography with Augmented Reality , 2021, CHI Extended Abstracts.

[102]  James Everett Young,et al.  Picassnake: Robot Performance Art , 2017, HRI.

[103]  Murray Moo-Young Comprehensive biotechnology , 2001 .

[104]  Yehuda E. Kalay,et al.  Enablers and barriers of the multi-user virtual environment for exploratory creativity in architectural design collaboration , 2016 .

[105]  America Chambers,et al.  Generating Homeric Poetry with Deep Neural Networks , 2019, 2019 First International Conference on ​Transdisciplinary AI (TransAI).

[106]  Julienne A. Greer Method and improvisation: Theatre arts performance techniques to further HRI in social and affective robots , 2017, 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).

[107]  Julienne A. Greer Promoting Theatre Methodology for Expressive Robot Movement and Behavior , 2019, 2019 IEEE International Conference on Humanized Computing and Communication (HCC).

[108]  Pan Hui,et al.  UbiPoint: towards non-intrusive mid-air interaction for hardware constrained smart glasses , 2020, MMSys.

[109]  Alan R. Dennis,et al.  Contextual Priming and the Design of 3D Virtual Environments to Improve Group Ideation , 2017, Inf. Syst. Res..

[110]  Sophia Robot , 2021, TDR: The Drama Review.

[111]  B. Berglund,et al.  Soundscape quality in suburban green areas and city parks. , 2006 .

[112]  David Jhave Johnston ReRites (& ReadingRites): Human + A.I. Poetry (& Participatory-Readings) , 2019, Creativity & Cognition.

[113]  Maosong Sun,et al.  Stylistic Chinese Poetry Generation via Unsupervised Style Disentanglement , 2018, EMNLP.

[114]  Mario Nakazawa,et al.  DANCING, Dance ANd Choreography: an Intelligent Nondeterministic Generator , 2009, TAPIA '09.

[115]  Georgi V. Georgiev,et al.  VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS , 2021, Proceedings of the Design Society.

[116]  Canan Ceylan,et al.  Work environments for employee creativity , 2011, Ergonomics.

[117]  Vijay Mohan,et al.  Property rights in the Crypto age: NFTs and the auctioning of limited edition artwork , 2021, SSRN Electronic Journal.

[118]  Alan R. Dennis,et al.  Opening the Mind: Designing 3D Virtual Environments to Enhance Team Creativity , 2016, 2016 49th Hawaii International Conference on System Sciences (HICSS).

[119]  Sangjin Ko,et al.  Robot-Theater Programs for Different Age Groups to Promote STEAM Education and Robotics Research , 2020, HRI.

[120]  Borja Navarro-Colorado,et al.  In search of Poetic Rhythm: Poetry retrieval through text and metre , 2017, DATeCH.

[121]  Catharine Abell,et al.  Art: What it Is and Why it Matters , 2012 .

[122]  Jesse Engel,et al.  Magenta Studio: Augmenting Creativity with Deep Learning in Ableton Live , 2019 .

[123]  Melvin J. Wachowiak,et al.  3d Scanning and Replication for Museum and Cultural Heritage Applications , 2009 .

[124]  Mario Romero,et al.  Canvas Dance: An Interactive Dance Visualization for Large-Group Interaction , 2015, CHI Extended Abstracts.

[125]  Myounghoon Jeon,et al.  Robot Opera: A modularized afterschool program for STEAM education at local elementary school , 2017, 2017 14th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI).

[126]  Ryoji Ikeda Digital Art , 2010, Dekonstruksi.

[127]  Gyöngyi Bujdosó,et al.  Developing cognitive processes for improving inventive thinking in system development using a collaborative virtual reality system , 2017, 2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom).

[128]  Zhiqiang Xie,et al.  An Iterative Polishing Framework based on Quality Aware Masked Language Model for Chinese Poetry Generation , 2019, AAAI.

[129]  Atsuo Takanishi,et al.  A biologically inspired CPG-ZMP control system for the real-time balance of a single-legged belly dancing robot , 2004, 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (IEEE Cat. No.04CH37566).

[130]  Ruck Thawonmas,et al.  Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse , 2011, 2011 Second International Conference on Culture and Computing.

[131]  Yeung Yam,et al.  Application of brush footprint geometric model for realization of robotic Chinese calligraphy , 2011, 2011 2nd International Conference on Cognitive Infocommunications (CogInfoCom).

[132]  Sarel Cohen,et al.  ScrabbleGAN: Semi-Supervised Varying Length Handwritten Text Generation , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).

[133]  Pan Hui,et al.  MyoKey: Surface Electromyography and Inertial Motion Sensing-based Text Entry in AR , 2020, 2020 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops).

[134]  Mahmoud Daneshmand,et al.  A Survey on Metaverse: the State-of-the-art, Technologies, Applications, and Challenges , 2021, ArXiv.

[135]  Elif E. Ayiter (Re) Building Proun #5A in the Metaverse , 2014, 2014 International Conference on Cyberworlds.

[136]  Haipeng Mi,et al.  Designing a musical robot for Chinese bamboo flute performance , 2019 .

[137]  Ren C. Luo,et al.  Robot Artist Performs Cartoon Style Facial Portrait Painting , 2018, 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[138]  Glenn Parry,et al.  Visibility and digital art: Blockchain as an ownership layer on the Internet , 2017 .

[139]  Keiko Yamamoto,et al.  SyncMeet: Virtual Work Environment for Collaborative Manga Creation , 2020, HCI.

[140]  Nikolaos Doulamis,et al.  Choreographic Pose Identification using Convolutional Neural Networks , 2019, International Conference on Games and Virtual Worlds for Serious Applications.

[141]  Shuai Wang,et al.  Perceiving Artistic Expression: A Formal Exploration of Performance Art Salsa , 2018, IEEE Access.

[142]  Zheng Sun,et al.  Real-time Localized Photorealistic Video Style Transfer , 2020, 2021 IEEE Winter Conference on Applications of Computer Vision (WACV).

[143]  Jiancheng Lv,et al.  Generating Style-Specific Chinese Tang Poetry With a Simple Actor-Critic Model , 2019, IEEE Transactions on Emerging Topics in Computational Intelligence.

[144]  Christoph Meinel,et al.  Digital Collaboration with a Whiteboard in Virtual Reality , 2018 .

[145]  Roger F. Malina Art in space , 1990 .

[146]  Huang Huang,et al.  Applying Situated Learning in a Virtual Reality System to Enhance Learning Motivation , 2011 .

[147]  Yucef Merhi Super atari poetry , 2008, ACM Multimedia.

[148]  Hideki Nakayama,et al.  JokerGAN: Memory-Efficient Model for Handwritten Text Generation with Text Line Awareness , 2021, ACM Multimedia.

[149]  Jia Jia,et al.  Dance with Melody: An LSTM-autoencoder Approach to Music-oriented Dance Synthesis , 2018, ACM Multimedia.

[150]  Laura Marchal-Crespo,et al.  Virtual Reality Environments and Haptic Strategies to Enhance Implicit Learning and Motivation in Robot-Assisted Training , 2019, 2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR).

[151]  Atsushi Nakazawa,et al.  Task model of lower body motion for a biped humanoid robot to imitate human dances , 2005, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[152]  Tao Wang,et al.  Making Robots Draw A Vivid Portrait In Two Minutes , 2020, 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[153]  Jim Tørresen,et al.  Learning Embodied Sound-Motion Mappings: Evaluating AI-Generated Dance Improvisation , 2021, Creativity & Cognition.

[154]  J. Durlak The Language of New Media , 2002 .

[155]  W. Boehler,et al.  3D SCANNING INSTRUMENTS , 2002 .

[156]  Sumeet Gupta,et al.  Investigating the intention to purchase digital items in social networking communities: A customer value perspective , 2011, Inf. Manag..

[157]  Kit-Yung Lam,et al.  A2W: Context-Aware Recommendation System for Mobile Augmented Reality Web Browser , 2021, ACM Multimedia.

[158]  Ali Sharaf Al Musawi,et al.  The Effectiveness of a 3D-Virtual Reality Learning Environment (3D-VRLE) on the Omani Eighth Grade Students' Achievement and Motivation towards Physics Learning , 2020, Int. J. Emerg. Technol. Learn..

[159]  Susan Gauch,et al.  Searching for the metaverse , 2009, VRST '09.

[160]  Mirjana Prpa,et al.  Brain-Computer Interfaces in Contemporary Art: A State of the Art and Taxonomy , 2019, Brain Art.

[162]  Teresa M. Amabile,et al.  Componential Theory of Creativity , 2012 .

[163]  Hsiao-Cheng Han,et al.  Virtual World Construction and The Relationship to Creativity in Art Education / Construction de mondes virtuels et lien avec la créativité en éducation artistique , 2019, The Canadian Review of Art Education / Revue canadienne d’éducation artistique.

[164]  Raymond Lo Immersive augmented reality in Minutes with Meta 2 , 2016, SIGGRAPH Real-Time Live!.

[165]  Simo Hosio,et al.  Towards Augmented Reality-driven Human-City Interaction: Current Research and Future Challenges , 2020, ArXiv.

[166]  Dongyoon Wee,et al.  Learning from Dances: Pose-Invariant Re-Identification for Multi-Person Tracking , 2020, ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).

[167]  Ji Gan,et al.  HiGAN: Handwriting Imitation Conditioned on Arbitrary-Length Texts and Disentangled Styles , 2021, AAAI.