PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MATA KULIAH TATA HIDANG

The  goal  of this  research  in research & design on technology is to produce video  learning  media  prototype  needed for  "Tata  Hidang" (table set-up)  practicum in Home  Economics, Food  Management study  program, Faculty  of Engineering. The media  production design  consists  of two parts: the subject matter  design and the video  interactive  program  design.The  subject  matter  design  and  video  interactive program  design  in­ clude  matters  related  to steps  of selecting  and writing  the  goals  of the  spe­ cial  purpose program design,  selecting and  organizing program contents, making  storyboard, evaluating storyboard by experts  and  students,  making revision based  on  the  results and  comments  from  the  evaluation of  the storyboard, making detailed scripts based on  the  completed storyboard, evaluating  and revising  the scripts,  making  the product  ready, taking  the pic­ tures  and  making adjustments, and  picture editing. Based  on  the  subject matter and  audio-video data,  interactive learning media were produced. There  are four steps, i.e., 1) Setting  requirements for analysis  system,  2) De­ signing  software system  (algorithms, Data Flow Diagram, flow  chart), 3) Implementing the  Coding, and  4)  Evaluating software system.  Black box testing was  needed  to evaluate  the product.  There  are observations on out­ puts  (user  interface)  to treat parts  of the  input  regardless of the process.  In­ ternal  product  validity  (by the researcher) and  external  validity  (by expert) were tested  to insure the software quality.The result  obtained  is Video  Cassette  Display  of interactive  learningmedia  software  for "Tata  Hidang"  practicum. The  findings  of the  research are:  1) the software was running  well  based  on internal  validity.  2) the ex­ ternal validity  of the software can be presented  as follows:  competence  mat­ ter (81,82%),  sub-competence  coverage  (82,95%),  media page running (81,98%), video  playing  (83,77%), and  audio  hearing  (80,36%). Based  on these  findings  the software product  for  "Tata  Hidang"  course  can  be used properly. Key words: learning media, interactive video, tata hidang