No Game, No Pain?: Towards a Mobile Exergame for Rehabilitation
暂无分享,去创建一个
[1] Daniel Steffen,et al. jumpBALL - Ein mobiles Exergame für die Thromboseprophylaxe , 2017, Mensch & Computer.
[2] Regan L. Mandryk,et al. Full-body motion-based game interaction for older adults , 2012, CHI.
[3] Lorie A. Kloda,et al. A systematic literature review of 10years of research on sex/gender and experimental pain perception – Part 1: Are there really differences between women and men? , 2012, PAIN.
[4] A. Krichevets,et al. Computer games as a means of movement rehabilitation. , 1995, Disability and rehabilitation.
[5] Beatrix Vereijken,et al. Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy , 2016, Int. J. Medical Informatics.
[6] M. S. Hane Aung,et al. Automatic recognition of fear-avoidance behavior in chronic pain physical rehabilitation , 2014, PervasiveHealth.
[7] John Heil,et al. Psychology Of Sport Injury , 1993 .
[8] Sylvia Haas,et al. The Prophylaxis of Venous Thromboembolism. , 2016, Deutsches Arzteblatt international.
[9] D Collado-Mateo,et al. Effect of exergames on musculoskeletal pain: A systematic review and meta‐analysis , 2018, Scandinavian journal of medicine & science in sports.
[10] Jim Taylor,et al. Pain Education and Management in the Rehabilitation from Sports Injury , 1998 .