Barnes-hut treecode on GPU
暂无分享,去创建一个
[1] Edinburgh,et al. Simulating the joint evolution of quasars, galaxies and their large-scale distribution , 2005, astro-ph/0504097.
[2] J. Peacock,et al. Simulations of the formation, evolution and clustering of galaxies and quasars , 2005, Nature.
[3] Piet Hut,et al. A hierarchical O(N log N) force-calculation algorithm , 1986, Nature.
[4] Joshua E. Barnes,et al. A modified tree code: don't laugh; it runs , 1990 .
[5] Tomonari Masada,et al. A novel multiple-walk parallel algorithm for the Barnes–Hut treecode on GPUs – towards cost effective, high performance N-body simulation , 2009, Computer Science - Research and Development.
[6] Lorena A. Barba,et al. Characterization of the errors of the FMM in particle simulations , 2008, ArXiv.
[7] Tsuyoshi Hamada,et al. The Chamomile Scheme: An Optimized Algorithm for N-body simulations on Programmable Graphics Processing Units , 2007 .
[8] Simon Portegies Zwart,et al. High-performance direct gravitational N-body simulations on graphics processing units , 2007, astro-ph/0702058.
[9] University of California,et al. Globular clusters, satellite galaxies and stellar haloes from early dark matter peaks , 2005, astro-ph/0510370.
[10] L. Greengard. The Rapid Evaluation of Potential Fields in Particle Systems , 1988 .
[11] Klaus Schulten,et al. The fast multipole algorithm , 2000, Comput. Sci. Eng..