Differentiating creativity, innovation, entrepreneurship, intrapreneurship, copyright and patenting of IS products/processes

The terms creativity, innovation, entrepreneurship, and intrapreneurship, copyright, and patent are defined and compared. Then, the aspects of systems that warrant their being patented or copyrighted are discussed. In some cases the hardware components of a system can be patented and the software components copyrighted. In some cases the system can be both patented and copyrighted. It is suggested that the six concepts need to be integrated to elicit a new inventiveness among system designers.<<ETX>>