Engagement: gaming throughout the curriculum
暂无分享,去创建一个
[1] Marcia C. Linn,et al. New roles for students, instructors, and computers in a lab-based introductory programming course , 2003, SIGCSE.
[2] Mark Guzdial,et al. Motivation and nonmajors in computer science: identifying discrete audiences for introductory courses , 2005, IEEE Transactions on Education.
[3] Leen-Kiat Soh. Using game days to teach a multiagent system class , 2004 .
[4] Larry L. Peterson,et al. Reasoning about naming systems , 1993, TOPL.
[5] Colin Lankshear,et al. 'Because it's boring, irrelevant and I don't like computers': Why high school girls avoid professionally-oriented ICT subjects , 2008, Comput. Educ..
[6] Daniel Frost. Ucigame, a java library for games , 2008, SIGCSE '08.
[7] Peter Rodgers,et al. Using games to investigate movement for graph comprehension , 2004, AVI.
[8] Mark C. Lewis,et al. Graphical game development in CS2: a flexible infrastructure for a semester long project , 2006, SIGCSE '06.
[9] A. T. Chamillard. Introductory game creation: no programming required , 2006, SIGCSE '06.
[10] Tiffany Barnes,et al. Game2Learn: building CS1 learning games for retention , 2007, ITiCSE.
[11] T. Brock,et al. Journal of Personality and Social Psychology the Role of Transportation in the Persuasiveness of Public Narratives Text Quality Individual Differences and Situational Influences Transportation Scale Items Gender Differences Discriminant Validation: Need for Cognition Effect of Text Manipulation Beli , 2022 .
[12] Jens Bennedsen,et al. Failure rates in introductory programming , 2007, SGCS.
[13] Mark Guzdial,et al. Computers for communication, not calculation: media as a motivation and context for learning , 2004, 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the.
[14] Chuck Leska,et al. Learning O-O concepts in CS I using game projects , 2004, ITiCSE '04.
[15] Tiffany Barnes,et al. Digital gaming as a vehicle for learning , 2006, SIGCSE '06.
[16] Jessica D. Bayliss,et al. Games as a "flavor" of CS1 , 2006, SIGCSE '06.
[17] Michael J. Clancy,et al. Adding Some Lab Time is Good, Adding More Must be Better: the Benefits and Barriers to Lab-Centric Courses , 2007, FECS.
[18] Mark Guzdial,et al. Narrating data structures: the role of context in CS2 , 2007, ICER '07.
[19] Michael Kölling,et al. Game programming in introductory courses with direct state manipulation , 2005, ITiCSE '05.
[20] Scott A. Wallace,et al. Game-themed programming assignments: the faculty perspective , 2008, SIGCSE '08.
[21] J. Bolter,et al. Remediation: Understanding New Media , 1999 .
[22] Henry MacKay Walker,et al. Games: good/evil , 2008, SIGCSE '08.
[23] Robert F. Smith. Video games challenge and motivate data structure students , 1992, ACM-SE 30.
[24] Leonard G. C. Hamey. Teaching secure communication protocols using a game representation , 2003 .
[25] Mark A. Holliday. Incremental game development in an introductory programming course , 1995, ACM-SE 33.
[26] Ian Parberry,et al. Experience with an industry-driven capstone course on game programming: extended abstract , 2005 .
[27] Henry MacKay Walker. Do computer games have a role in the computing classroom? , 2003, SGCS.