Development of Banten E-Heritage using Virtual Reality Technology on Mobile Device

Indonesia is a country that is rich in cultural heritage, both tangible and intangible objects. Among the valuable legacies are the Banten Grand Mosque and the Baduy tribal house located in Banten Province. As part of Banten e-heritage work, we develop mobile device-based virtual reality applications. The application is developed with the Waterfall method on an open platform including SketchUp, MakeHuman, Blender for the design stages and Unity for the implementation stages. Test results for the application developed on Android 6.01 (marshmallow), 2GB RAM, shows that 90% run well and have benefits as a medium for learning, preserving cultural heritage and promoting for interactive digital tourism.