Evolving Neural Networks to cus imax Search
暂无分享,去创建一个
[1] Claude E. Shannon,et al. Programming a computer for playing chess , 1950 .
[2] Geoffrey E. Hinton,et al. Learning internal representations by error propagation , 1986 .
[3] Paul S. Rosenbloom,et al. A World-Championship-Level Othello Program , 1982, Artif. Intell..
[4] Kai-Fu Lee,et al. The Development of a World Class Othello Program , 1990, Artif. Intell..
[5] Brad Fullmer,et al. Evolving Finite State Behavior using Marker-Based Genetic Encoding of Neural Networks , 1991 .
[6] David A. McAllester. Conspiracy Numbers for Min-Max Search , 1988, Artif. Intell..
[7] Ronald L. Rivest,et al. Game Tree Searching by Min/Max Approximation , 1987, Artif. Intell..
[8] R. E. Korf,et al. Search: A survey of recent results , 1988 .
[9] Richard E. Korf,et al. Best-First Minimax Search: Othello Results , 1994, AAAI.
[10] Donald E. Knuth,et al. The Solution for the Branching Factor of the Alpha-Beta Pruning Algorithm , 1981, ICALP.
[11] Daniel Edwards,et al. The Alpha-Beta Heuristic , 1963 .
[12] Risto Miikkulainen,et al. Evolving Complex Othello Strategies Using Marker-Based Genetic Encoding ofNeural Networks , 1993 .
[13] Risto Miikkulainen,et al. Improving game-tree search with evolutionary neural networks , 1994, Proceedings of the First IEEE Conference on Evolutionary Computation. IEEE World Congress on Computational Intelligence.
[14] Othar Hansson,et al. Heuristic Search as Evidential Reasoning , 2013, UAI 1989.
[15] John H. Holland,et al. Adaptation in Natural and Artificial Systems: An Introductory Analysis with Applications to Biology, Control, and Artificial Intelligence , 1992 .
[16] Jesfis Peral,et al. Heuristics -- intelligent search strategies for computer problem solving , 1984 .
[17] David E. Goldberg,et al. Genetic Algorithms in Search Optimization and Machine Learning , 1988 .