Industrial Heritage Seen Through the Lens of a Virtual Reality Experience
暂无分享,去创建一个
[1] Geneviève Lucet,et al. Virtual Reality - A Knowledge Tool for Cultural Heritage , 2008, VISAPP.
[2] Isabelle Hupont,et al. How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift , 2015, 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX).
[3] Andrés Bustillo,et al. Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes , 2016, AVR.
[4] Vladimír Hain,et al. Interdisciplinary Cooperation in the Virtual Presentation of Industrial Heritage Development , 2016 .
[5] J. A. Palyvos,et al. 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece , 2009, Comput. Educ..
[6] José Ignacio Rojas-Sola,et al. Teaching applications of the new computer‐aided modelling technologies in the recovery and diffusion of the industrial heritage , 2009, Comput. Appl. Eng. Educ..
[7] Fabio Bruno,et al. From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition , 2010 .
[8] Lucio Tommaso De Paolis,et al. Walking in a Virtual Town to Understand and Learning About the Life in the Middle Ages , 2013, ICCSA.
[9] K. L. Chan,et al. Reconstruction of photorealistic 3D model of ceramic artefacts for interactive virtual exhibition , 2009 .
[10] Andrea Sanna,et al. Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions , 2016, AVR.
[11] Mario Alaguero,et al. A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage , 2015, Digit. Appl. Archaeol. Cult. Heritage.