Foundations of Precomputed Radiance Transfer
暂无分享,去创建一个
[1] Jaakko Lehtinen,et al. Hemispherical Rasterization for Self-Shadowing of Dynamic Objects , 2004, Rendering Techniques.
[2] Jan Kautz,et al. Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics , 2002, Rendering Techniques.
[3] Pat Hanrahan,et al. A signal-processing framework for inverse rendering , 2001, SIGGRAPH.
[4] Charles R. Johnson,et al. Matrix analysis , 1985, Statistical Inference for Engineers and Data Scientists.
[5] Holly Rushmeier,et al. Realistic image synthesis for scenes with radiatively participating media , 1988 .
[6] Andreas Kolb,et al. Homomorphic factorization of BRDF-based lighting computation , 2002, ACM Trans. Graph..
[7] P. Heckbert. Simulating Global Illumination Using Adaptive Meshing , 1991 .
[8] Pat Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, ACM Trans. Graph..
[9] Nicolas Holzschuch,et al. Combining Higher-Order Wavelets and Discontinuity meshing: A Compact Representation for Radiosity , 2004, Rendering Techniques.
[10] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[11] David Salesin,et al. An importance-driven radiosity algorithm , 1992, SIGGRAPH.
[12] Jan Kautz,et al. Approximation of Glossy Reflection with Prefiltered Environment Maps , 2000, Graphics Interface.
[13] Pieter Peers,et al. Relighting with 4D incident light fields , 2003, ACM Trans. Graph..
[14] 祐介 日和崎. Stephane Mallat, "A Wavelet Tour of Signal Processing (2nd edition)," Academic Press, 1999(私のすすめるこの一冊,コーヒーブレーク) , 2006 .
[15] Donald P. Greenberg,et al. The Irradiance Volume , 1998, IEEE Computer Graphics and Applications.
[16] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[17] Holly E. Rushmeier,et al. A progressive multi-pass method for global illumination , 1991, SIGGRAPH.
[18] Philippe Bekaert,et al. Advanced global illumination , 2006 .
[19] James Arvo,et al. Particle transport and image synthesis , 1990, SIGGRAPH.
[20] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[21] F. E. Nicodemus,et al. Geometrical considerations and nomenclature for reflectance , 1977 .
[22] Yves D. Willems,et al. A Theoretical Framework for Physically Based Rendering , 1994, Comput. Graph. Forum.
[23] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[24] Eero P. Simoncelli,et al. Efficient Linear Re-rendering for Interactive Lighting Design , 1997 .
[25] B. Wendroff. Theoretical Numerical Analysis , 1966 .
[26] Harry Shum,et al. Eurographics Symposium on Rendering (2004) All-frequency Precomputed Radiance Transfer for Glossy Objects , 2022 .
[27] Franklin C. Crow,et al. The aliasing problem in computer-generated shaded images , 1977, Commun. ACM.
[28] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[29] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[30] Claude Puech,et al. A general two-pass method integrating specular and diffuse reflection , 1989, SIGGRAPH '89.
[31] Yves D. Willems,et al. Bi-directional path tracing , 1993 .
[32] J. Dalley,et al. The Computer Game , 1986 .
[33] K. Atkinson. The Numerical Solution of Integral Equations of the Second Kind , 1997 .
[34] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[35] Turner Whitted,et al. An improved illumination model for shaded display , 1979, SIGGRAPH.
[36] Alexander B. Yakovlev,et al. Introductory Functional Analysis , 2002 .
[37] Jaakko Lehtinen,et al. Matrix radiance transfer , 2003, I3D '03.
[38] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[39] Donald P. Greenberg,et al. Modeling the interaction of light between diffuse surfaces , 1984, SIGGRAPH.
[40] Peter-Pike J. Sloan,et al. Clustered principal components for precomputed radiance transfer , 2003, ACM Trans. Graph..
[41] Stig Larsson,et al. Partial differential equations with numerical methods , 2003, Texts in applied mathematics.
[42] Pat Hanrahan,et al. Frequency space environment map rendering , 2002, SIGGRAPH.
[43] A. James Stewart,et al. Fast computation of shadow boundaries using spatial coherence and backprojections , 1994, SIGGRAPH.
[44] Harold R. Zatz. Galerkin radiosity: a higher order solution method for global illumination , 1993, SIGGRAPH.
[45] Julie Dorsey,et al. Effic ient Re-rendering of Naturally Illuminated Environments , 1994 .
[46] Harry Shum,et al. Bi-scale radiance transfer , 2003, ACM Trans. Graph..
[47] Donald P. Greenberg,et al. A progressive refinement approach to fast radiosity image generation , 1988, SIGGRAPH.
[48] David Salesin,et al. Global illumination of glossy environments using wavelets and importance , 1996, TOGS.
[49] Donald P. Greenberg,et al. Global Illumination via Density Estimation , 1995, Rendering Techniques.
[50] Pat Hanrahan,et al. A rapid hierarchical radiosity algorithm , 1991, SIGGRAPH.
[51] Donald P. Greenberg,et al. A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods , 1987, SIGGRAPH.
[52] Frédo Durand,et al. Non-linear kernel-based precomputed light transport , 2004, SIGGRAPH '04.
[53] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[54] George Drettakis,et al. A fast shadow algorithm for area light sources using backprojection , 1994, SIGGRAPH.
[55] R. Kanwal. Linear Integral Equations , 1925, Nature.
[56] Pat Hanrahan,et al. Wavelet radiosity , 1993, SIGGRAPH.
[57] Franklin C. Crow,et al. Shadow algorithms for computer graphics , 1977, SIGGRAPH.
[58] Stephen H. Westin,et al. A global illumination solution for general reflectance distributions , 1991, SIGGRAPH.
[59] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[60] Michael F. Cohen,et al. Radiosity and realistic image synthesis , 1993 .
[61] Rui Wang,et al. Eurographics Symposium on Rendering (2004) All-frequency Relighting of Non-diffuse Objects Using Separable Brdf Approximation , 2022 .
[62] Doug L. James,et al. Precomputing interactive dynamic deformable scenes , 2003, ACM Trans. Graph..
[63] Peter Shirley,et al. Steerable illumination textures , 2002, TOGS.
[64] Nelson L. Max,et al. Radiosity algorithms using higher order finite element methods , 1993, SIGGRAPH.
[65] Stéphane Mallat,et al. A Wavelet Tour of Signal Processing, 2nd Edition , 1999 .
[66] Leonidas J. Guibas,et al. Bidirectional Estimators for Light Transport , 1995 .
[67] Frederick P. Brooks,et al. Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.
[68] Arnauld Lamorlette,et al. An approximate global illumination system for computer generated films , 2004, ACM Trans. Graph..
[69] Kazufumi Kaneda,et al. A Quick Rendering Method Using Basis Functions for Interactive Lighting Design , 1995, Comput. Graph. Forum.
[70] Donald P. Greenberg,et al. Design and simulation of opera lighting and projection effects , 1991, SIGGRAPH.
[71] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[72] Donald P. Greenberg,et al. An Efficient Radiosity Approach for Realistic Image Synthesis , 1986, IEEE Computer Graphics and Applications.
[73] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[74] W. Hackbusch. Integral Equations: Theory and Numerical Treatment , 1995 .
[75] Paul S. Heckbert,et al. Hierarchical radiosity with multiresolution meshes , 2000 .