Direct Isosurface Visualization of Hex-Based High-Order Geometry and Attribute Representations
暂无分享,去创建一个
[1] Bruno Lévy,et al. Iterative Methods for Visualization of Implicit Surfaces On GPU , 2007, ISVC.
[2] Pat Hanrahan,et al. Beam tracing polygonal objects , 1984, SIGGRAPH.
[3] Xianming Chen,et al. Sliding windows algorithm for B-spline multiplication , 2007, Symposium on Solid and Physical Modeling.
[4] Charles T. Loop,et al. Real-time GPU rendering of piecewise algebraic surfaces , 2006, ACM Trans. Graph..
[5] Robert J. Holt,et al. Rational parametrizations of nonsingular real cubic surfaces , 1998, TOGS.
[6] Alessandro Reali,et al. Isogeometric Analysis of Structural Vibrations , 2006 .
[7] Gershon Elber,et al. Geometric constraint solver using multivariate rational spline functions , 2001, SMA '01.
[8] Hong Qin,et al. Multiresolution heterogeneous solid modeling and visualization using trivariate simplex splines , 2004, SM '04.
[9] Ross T. Whitaker,et al. Particle Systems for Efficient and Accurate High-Order Finite Element Visualization , 2007, IEEE Transactions on Visualization and Computer Graphics.
[10] James T. Kajiya,et al. Ray tracing parametric patches , 1982, SIGGRAPH.
[11] Elaine Cohen,et al. Representation and extraction of volumetric attributes using trivariate splines: a mathematical framework , 2001, SMA '01.
[12] Hans Hagen,et al. Interactive Ray Tracing of Arbitrary Implicit Functions , 2007 .
[13] Frank Zeilfelder,et al. Hardware‐Accelerated, High‐Quality Rendering Based on Trivariate Splines Approximating Volume Data , 2008, Comput. Graph. Forum.
[14] John Amanatides,et al. Ray tracing with cones , 1984, SIGGRAPH.
[15] I. Wald,et al. Ray tracing with the BSP tree , 2008, 2008 IEEE Symposium on Interactive Ray Tracing.
[16] Peter Shirley,et al. Ray Tracing with the BSP Tree , 1992, Graphics Gems III.
[17] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[18] Robert Michael Kirby,et al. Ray-tracing polymorphic multidomain spectral/hp elements for isosurface rendering , 2006, IEEE Transactions on Visualization and Computer Graphics.
[19] Gershon Elber,et al. Geometric modeling with splines - an introduction , 2001 .
[20] Marc Olano,et al. Interactive volume isosurface rendering using BT volumes , 2008, I3D '08.
[21] Jörg Peters,et al. Box Spline Reconstruction On The Face-Centered Cubic Lattice , 2008, IEEE Transactions on Visualization and Computer Graphics.
[22] Afonso Paiva,et al. Robust adaptive meshes for implicit surfaces , 2006, 2006 19th Brazilian Symposium on Computer Graphics and Image Processing.
[23] Steve Marschner,et al. An evaluation of reconstruction filters for volume rendering , 1994, Proceedings Visualization '94.
[24] O. Abert,et al. Direct and Fast Ray Tracing of NURBS Surfaces , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[25] Cláudio T. Silva,et al. High-Quality Extraction of Isosurfaces from Regular and Irregular Grids , 2006, IEEE Transactions on Visualization and Computer Graphics.
[26] T. Hughes,et al. Isogeometric analysis : CAD, finite elements, NURBS, exact geometry and mesh refinement , 2005 .
[27] M. Marsden. An identity for spline functions with applications to variation-diminishing spline approximation☆ , 1970 .
[28] Martin Reimers,et al. Ray Casting Algebraic Surfaces using the Frustum Form , 2008, Comput. Graph. Forum.
[29] Peter-Pike J. Sloan,et al. Interactive ray tracing for isosurface rendering , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[30] Thomas W. Sederberg,et al. Pyramids That Bound Surface Patches , 1996, CVGIP Graph. Model. Image Process..
[31] Gershon Elber,et al. Interactive Direct Rendering of Trivariate B-Spline Scalar Functions , 2001, IEEE Trans. Vis. Comput. Graph..
[32] Tomoyuki Nishita,et al. Ray tracing trimmed rational surface patches , 1990, SIGGRAPH.
[33] I. Wald,et al. Interactive Isosurface Ray Tracing of Large Octree Volumes , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[34] Leila De Floriani,et al. Multiresolution modeling and visualization of volume data based on simplicial complexes , 1994, VVS '94.
[35] Michael S. Blum. Modeling the Film Hierarchy in Computer Animation Final Reading Approval Approved for the Major Department , 1992 .
[36] Ramsay Dyer,et al. Linear and cubic box splines for the body centered cubic lattice , 2004, IEEE Visualization 2004.
[37] Brian Wyvill,et al. RAY TRACING IMPLICIT SURFACES , 1988 .
[38] Peter Shirley,et al. Fundamentals of computer graphics , 2018 .
[39] Flórez Díaz,et al. Improvements in the ray tracing of implicit surfaces based on interval arithmetic , 2008 .
[40] Jane Wilhelms,et al. DIRECT VOLUME RENDERING VIA 3D TEXTURES , 1994 .
[41] Hans-Peter Seidel,et al. Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces , 2005, SCCG '05.
[42] John Hart,et al. Ray Tracing Implicit Surfaces , 1993 .
[43] H. Hagen,et al. Interactive Ray Tracing of Arbitrary Implicits with SIMD Interval Arithmetic , 2007, 2007 IEEE Symposium on Interactive Ray Tracing.
[44] Thomas J. R. Hughes,et al. Patient-Specific Vascular NURBS Modeling for Isogeometric Analysis of Blood Flow , 2007, IMR.
[45] James F. Blinn,et al. A Generalization of Algebraic Surface Drawing , 1982, TOGS.
[46] Daniel L. Toth,et al. On ray tracing parametric surfaces , 1985, SIGGRAPH.
[47] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[48] Rudolf Krawczyk,et al. Newton-Algorithmen zur Bestimmung von Nullstellen mit Fehlerschranken , 1969, Computing.