Computer Game Criticism: A Method for Computer Game Analysis
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In this paper, we describe a method to analyse computer games. The analysis method is based on computer games in particular and not some kind of transfer from other fi eld or studies ‐ even though of course it is inspired from other kinds of analysis methods from varying fi elds of studies. The method is based on seven different layers of the computer game: hardware, program code, functionality, game play, meaning, referentiality, and socio-culture. Each of these layers may be analysed individually, but an entire analysis of any computer game must be analysed from every angle. Thereby we are analysing both technical, aesthetic and socio-cultural perspectives.
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