Shared inter-generational collaborative problem solving play spaces

We designed a five-week family program where seven parent-child dyads ages 9 to 12 played Quest Atlantis, a multi-user 3D educational computer-game used in middle schools internationally as part of the school curriculum, in an informal setting. Our goal was to understand the challenges, opportunities, and collaborative work that result when both parent and child are immersed within a shared collaborative problem solving play space.