PHASE: Progressive Hardware Assisted IsoSurface Extraction Framework
暂无分享,去创建一个
[1] Jihad El-Sana,et al. Directional Discretized Occluders for Accelerated Occlusion Culling , 2000, Comput. Graph. Forum.
[2] Eddy Kuo,et al. Three-dimensional visualization of microstructures , 1998 .
[3] Valerio Pascucci,et al. Interactive view-dependent rendering of large isosurfaces , 2002, IEEE Visualization, 2002. VIS 2002..
[4] William E. Lorensen,et al. Marching through the Visible Man , 1995, Proceedings Visualization '95.
[5] Karl Heinz Höhne,et al. High quality rendering of attributed volume data , 1998 .
[6] Bernd Hamann,et al. Wavelet representation of contour sets , 2001, Proceedings Visualization, 2001. VIS '01..
[7] Han-Wei Shen,et al. Parallel view-dependent isosurface extraction using multi-pass occlusion culling , 2001, Proceedings IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics (Cat. No.01EX520).
[8] Robert Haimes,et al. Advanced interactive visualization for CFD , 1990 .
[9] Han-Wei Shen,et al. A Near Optimal Isosurface Extraction Algorithm Using the Span Space , 1996, IEEE Trans. Vis. Comput. Graph..
[10] Philip D. Heermann. Production visualization for the ASCI one TeraFLOPS machine , 1998 .
[11] Koji Koyamada,et al. Isosurface generation by using extrema graphs , 1994, Proceedings Visualization '94.
[12] J.S. Painter,et al. Case study: mantle convection visualization on the Cray T3D , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[13] Jean M. Favre. Towards efficient visualization support for single-block and multi-block datasets , 1997 .
[14] Charles Hansen,et al. View dependent isosurface extraction , 1998 .
[15] Rüdiger Westermann,et al. Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces , 1999, The Visual Computer.
[16] Jane Wilhelms,et al. Octrees for faster isosurface generation , 1992, TOGS.
[17] Ned Greene,et al. Hierarchical polygon tiling with coverage masks , 1996, SIGGRAPH.
[18] Cláudio T. Silva,et al. Three dimensional visualization of proteins in cellular interactions , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[19] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.