3D Virtual Worlds: An Ethnography of Key Artifacts and Processes
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The development of an educational 3D virtual world requires a complex skillset, which includes programming, modeling, texturing, animating, and quest/level designing. When these skills are distributed across multiple workers, the workers must negotiate a shared understanding of their intermediate work products, which ultimately culminate in the virtual world. This paper is an ethnography of the intermediate work products (“artifacts”) and processes used in the development of Virtual Energy World—a 3D virtual world for instruction on sustainable energy issues. The resulting artifacts and processes have utility as a general development framework for both educational virtual worlds and video games.
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