Badumna: A decentralised network engine for virtual environments
暂无分享,去创建一个
[1] Gade Krishna,et al. A scalable peer-to-peer lookup protocol for Internet applications , 2012 .
[2] Graham Morgan,et al. Interest management middleware for networked games , 2005, I3D '05.
[3] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[4] Son T. Vuong,et al. MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games , 2005, NOSSDAV '05.
[5] David R. Karger,et al. Chord: A scalable peer-to-peer lookup service for internet applications , 2001, SIGCOMM '01.
[6] Richard C. Waters,et al. Locales: supporting large multiuser virtual environments , 1996, IEEE Computer Graphics and Applications.
[7] Hiroaki Hazeyama,et al. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games , 2004, NetGames '04.
[8] Emmanuel Frécon,et al. DIVE: a scaleable network architecture for distributed virtual environments , 1998, Distributed Syst. Eng..
[9] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[10] Jason Morphett,et al. DEE: an architecture for distributed virtual environment gaming , 1998, Distributed Syst. Eng..
[11] E. Buyukkaya,et al. Data Management in Voronoi-Based P2P Gaming , 2008, 2008 5th IEEE Consumer Communications and Networking Conference.
[12] Sean Rooney,et al. A federated peer-to-peer network game architecture , 2004, IEEE Communications Magazine.
[13] Christophe Diot,et al. A Walkable Kademlia Network for Virtual Worlds , 2009, IEEE INFOCOM Workshops 2009.
[14] Craig Gotsman,et al. Geometric Message-Filtering Protocols for Distributed Multiagent Environments , 2004, Presence: Teleoperators & Virtual Environments.
[15] Thierry Turletti,et al. SCORE: a scalable communication protocol for large-scale virtual environments , 2004, IEEE/ACM Transactions on Networking.
[16] Mark Lentczner,et al. Second Life , 2007, USENIX Annual Technical Conference.
[17] Anirban Mondal,et al. P2PR-Tree: An R-Tree-Based Spatial Index for Peer-to-Peer Environments , 2004, EDBT Workshops.
[18] Shun-Yun Hu,et al. VON: a scalable peer-to-peer network for virtual environments , 2006, IEEE Network.
[19] Klaus Wehrle,et al. Clustering players for load balancing in virtual worlds , 2008, Int. J. Adv. Media Commun..
[20] Gwendal Simon,et al. Toward a peer-to-peer shared virtual reality , 2002, Proceedings 22nd International Conference on Distributed Computing Systems Workshops.
[21] Jörg Kienzle,et al. Comparing interest management algorithms for massively multiplayer games , 2006, NetGames '06.
[22] Philip W. Trinder,et al. Design issues for Peer-to-Peer Massively Multiplayer Online Games , 2010, Int. J. Adv. Media Commun..
[23] Antony I. T. Rowstron,et al. Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems , 2001, Middleware.
[24] Johannes Gehrke,et al. Querying peer-to-peer networks using P-trees , 2004, WebDB '04.
[25] Jörg Liebeherr,et al. Application-layer multicasting with Delaunay triangulation overlays , 2002, IEEE J. Sel. Areas Commun..
[26] Steve Benford,et al. A Spatial Model of Interaction in Large Virtual Environments , 1993, ECSCW.
[27] Yoshihiro Kawahara,et al. A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments , 2002, Telecommun. Syst..