Radioptimization: goal based rendering
暂无分享,去创建一个
[1] J. B. Rosen. The Gradient Projection Method for Nonlinear Programming. Part I. Linear Constraints , 1960 .
[2] J. B. Rosen. The gradient projection method for nonlinear programming: Part II , 1961 .
[3] S. S. Stevens,et al. Brightness function: effects of adaptation. , 1963, Journal of the Optical Society of America.
[4] R. Faure,et al. Introduction to operations research , 1968 .
[5] David Mautner Himmelblau,et al. Applied Nonlinear Programming , 1972 .
[6] J. E. Flynn,et al. Interim Study of Procedures for Investigating the Effect of Light on Impression and Behavior , 1973 .
[7] Dimitri P. Bertsekas,et al. Numerical methods for constrained optimization , 1976 .
[8] J. E. Flynn. A study of subjective responses to low energy and non-uniform lighting systems , 1977 .
[9] John E. Flynn,et al. A Guide to Methodology Procedures for Measuring Subjective Impressions in Lighting , 1979 .
[10] Donald P. Greenberg,et al. The hemi-cube: a radiosity solution for complex environments , 1985, SIGGRAPH.
[11] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[12] Donald P. Greenberg,et al. An Efficient Radiosity Approach for Realistic Image Synthesis , 1986, IEEE Computer Graphics and Applications.
[13] Prafulla C. Sorcar,et al. Architectural Lighting for Commercial Interiors , 1987 .
[14] R. Fletcher. Practical Methods of Optimization , 1988 .
[15] Donald P. Greenberg,et al. A progressive refinement approach to fast radiosity image generation , 1988, SIGGRAPH.
[16] Paul E. Green,et al. Multidimensional Scaling: Concepts and Applications , 1989 .
[17] William H. Press,et al. Numerical recipes , 1990 .
[18] Jack Tumblin,et al. Tone Reproduction for Realistic Computer Generated Images , 1991 .
[19] Pat Hanrahan,et al. A rapid hierarchical radiosity algorithm , 1991, SIGGRAPH.
[20] HanrahanPat,et al. A rapid hierarchical radiosity algorithm , 1991 .
[21] Pierre Poulin,et al. Lights from highlights and shadows , 1992, I3D '92.
[22] Carlo H. Séquin,et al. Management of large amounts of data in interactive building walkthroughs , 1992, I3D '92.