Enhanced gesture capture in virtual interactive space (VIS)

Abstract This article reports on the capture of human movement information which is made possible from a commercially affordable and readily available technology complimented by a simple enhancement which results in an extended virtual volume of 3D high resolution activated air being created and available for intervention as a basic computer interface. Through examples presenting the use of the methodology in performance art, education and human performance projects, this article hints at the opportunities from such a methodology so as to inspire others to explore the potential use in human computer interaction (HCI).