Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor
暂无分享,去创建一个
Maria F. Montoya | Julian F. Villada | John Edison Muñoz | Óscar A. Henao | J. Muñoz | Ó. Henao | Maria Fernanda Montoya Vega | J. F. Villada
[1] D. Vancampfort,et al. The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials , 2017, Neuroscience & Biobehavioral Reviews.
[2] R. Bartlett,et al. Extended Book Review: Introduction to Sports Biomechanics: Analysing Human Movement Patterns, 2nd Edn. , 2008 .
[3] Eugène Loos,et al. Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence , 2018, HCI.
[4] F. Noubary,et al. Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. , 2017, Games for health journal.
[5] S. Scott,et al. Potential of robots as next-generation technology for clinical assessment of neurological disorders and upper-limb therapy. , 2011, Journal of rehabilitation research and development.
[6] Wei Peng,et al. Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games , 2011, Cyberpsychology Behav. Soc. Netw..
[7] Ties Boerma,et al. Global and regional causes of death. , 2009, British medical bulletin.
[8] N. A. Borghese,et al. On the assessment of coordination between upper extremities: towards a common language between rehabilitation engineers, clinicians and neuroscientists , 2016, Journal of NeuroEngineering and Rehabilitation.
[9] Misha Pavel,et al. Design and Evaluation of an Interactive Exercise Coaching System for Older Adults: Lessons Learned , 2016, IEEE Journal of Biomedical and Health Informatics.
[10] Deborah I Thompson,et al. A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention. , 2013, Games for health journal.
[11] Lennart E. Nacke,et al. Older Adults’ Physical Activity and Exergames: A Systematic Review , 2019, Int. J. Hum. Comput. Interact..
[12] A. Mills,et al. Expanding access to priority health interventions: a framework for understanding the constraints to scaling‐up , 2003 .
[13] B. Wünsche,et al. Assessment of movement quality in robot- assisted upper limb rehabilitation after stroke: a review , 2014, Journal of NeuroEngineering and Rehabilitation.
[14] B Abernethy,et al. Relative phase quantifies interjoint coordination. , 1993, Journal of biomechanics.
[15] Jonathan Wheat,et al. The potential of the Microsoft Kinect in sports analysis and biomechanics , 2013 .
[16] Jan Stegenga,et al. Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach , 2015, PloS one.
[17] M. Talaty,et al. Using kinematics and a dynamical systems approach to enhance understanding of clinically observed aberrant movement patterns. , 2015, Manual therapy.
[18] Camarin E. Rolle,et al. Video game training enhances cognitive control in older adults , 2013, Nature.