Videogames and the future of education

Purpose – Proposes to look at how many designers and researchers have become interested in how videogames can serve as forms of cultural expression beyond entertainment alone.Design/methodology/approach – The study is based on views from the videogame industry and the educational system.Findings – This article suggests that both the videogame industry and the compulsory educational system are engaged in commensurate crises. The videogame industry is creatively rich but risk‐averse, motivated primarily by wealth and reinforced by its own success. The education establishment is bureaucratic and self‐effacing, endorsing the production of complacency over challenge. With videogames and education caught in similar ruts, to support change in one means endorsing a revolution in the other.Originality/value – Compares the videogame industry with the educational establishment and suggests ways in which the videogame industry can assist education.