Eulerian Motion Blur

This paper describes a motion blur technique which can be applied to rendering fluid simulations that are carried out in the Eulerian framework. Existing motion blur techniques can be applied to rigid bodies, deformable solids, clothes, and several other kinds of objects, and produce satisfactory results. As there is no specific reason to discriminate fluids from the above objects, one may consider applying an existing motion blur technique to render fluids. However, here we show that existing motion blur techniques are intended for simulations carried out in the Lagrangian framework, and are not suited to Eulerian simulations. Then, we propose a new motion blur technique that is suitable for rendering Eulerian simulations.

[1]  Ronald Fedkiw,et al.  Coupling water and smoke to thin deformable and rigid shells , 2005, SIGGRAPH '05.

[2]  William E. Lorensen,et al.  Marching cubes: a high resolution 3D surface construction algorithm , 1996 .

[3]  T. Yabe,et al.  The constrained interpolation profile method for multiphase analysis , 2001 .

[4]  Mike Cammarano,et al.  Time Dependent Photon Mapping , 2002, Rendering Techniques.

[5]  Ronald Fedkiw,et al.  Melting and burning solids into liquids and gases , 2006, IEEE Transactions on Visualization and Computer Graphics.

[6]  Yongning Zhu,et al.  Animating sand as a fluid , 2005, SIGGRAPH 2005.

[7]  Kelvin Sung,et al.  Spatial-Temporal Antialiasing , 2002, IEEE Trans. Vis. Comput. Graph..

[8]  Ronald Fedkiw,et al.  Simulating water and smoke with an octree data structure , 2004, ACM Trans. Graph..

[9]  William E. Lorensen,et al.  Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.

[10]  Klaus Mueller,et al.  Point-based Surface Rendering with Motion Blur , 2004, PBG.

[11]  Robert Bridson,et al.  Animating sand as a fluid , 2005, ACM Trans. Graph..

[12]  Jos Stam,et al.  Stable fluids , 1999, SIGGRAPH.

[13]  A. Staniforth,et al.  Semi-Lagrangian integration schemes for atmospheric models - A review , 1991 .

[14]  Hyeongseok Ko,et al.  Stable but Non-Dissipative Water , 2004 .

[15]  Norman I. Badler,et al.  Temporal anti-aliasing in computer generated animation , 1983, SIGGRAPH.

[16]  Robert L. Cook,et al.  Distributed ray tracing , 1984, SIGGRAPH.

[17]  Ronald Fedkiw,et al.  Visual simulation of smoke , 2001, SIGGRAPH.

[18]  Markus H. Gross,et al.  Particle-based fluid simulation for interactive applications , 2003, SCA '03.

[19]  Hyeong-Seok Ko,et al.  Stable but nondissipative water , 2005, TOGS.

[20]  Ronald Fedkiw,et al.  Animation and rendering of complex water surfaces , 2002, ACM Trans. Graph..

[21]  Frank Losasso,et al.  Simulating water and smoke with an octree data structure , 2004, SIGGRAPH 2004.

[22]  Duc Quang Nguyen,et al.  Physically based modeling and animation of fire , 2002, ACM Trans. Graph..

[23]  E. Guendelman,et al.  Coupling water and smoke to thin deformable and rigid shells , 2005, SIGGRAPH 2005.

[24]  Irfan A. Essa,et al.  Image-based motion blur for stop motion animation , 2001, SIGGRAPH.

[25]  Robert L. Cook,et al.  Distributed ray tracing , 1998 .

[26]  Nelson L. Max,et al.  A two-and-a-half-D motion-blur algorithm , 1985, SIGGRAPH '85.

[27]  Michael Potmesil,et al.  Modeling motion blur in computer-generated images , 1983, SIGGRAPH.