Augmented Reality Scouting for Interactive 3D Reconstruction

This paper presents a first prototype of an interactive 3D reconstruction system for modeling urban scenes. An augmented reality scout is a person who is equipped with an ultra-mobile PC, an attached USB camera and a GPS receiver. The scout is exploring the urban environment and delivers a sequence of 2D images. These images are annotated with according GPS data and used iteratively as input for a 3D reconstruction engine which generates the 3D models on-the-fly. This turns modeling into an interactive and collaborative task

[1]  Bruce H. Thomas,et al.  Tinmith-Metro: new outdoor techniques for creating city models with an augmented reality wearable computer , 2001, Proceedings Fifth International Symposium on Wearable Computers.

[2]  Tom Drummond,et al.  Going out: robust model-based tracking for outdoor augmented reality , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.

[3]  Steven M. Seitz,et al.  Photo tourism: exploring photo collections in 3D , 2006, ACM Trans. Graph..

[4]  Ruigang Yang,et al.  Real‐Time Consensus‐Based Scene Reconstruction Using Commodity Graphics Hardware † , 2003, Comput. Graph. Forum.

[5]  Christopher Zach,et al.  High-Performance Multi-View Reconstruction , 2006, Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06).

[6]  HeikkiläJanne Geometric Camera Calibration Using Circular Control Points , 2000 .

[7]  Janne Heikkilä,et al.  Geometric Camera Calibration Using Circular Control Points , 2000, IEEE Trans. Pattern Anal. Mach. Intell..

[8]  Arnaldo de Albuquerque Araújo,et al.  Towards automatic 3D reconstruction of urban scenes from low-altitude aerial images , 2003, 12th International Conference on Image Analysis and Processing, 2003.Proceedings..

[9]  Dieter Schmalstieg,et al.  Muddleware for Prototyping Mixed Reality Multiuser Games , 2007, 2007 IEEE Virtual Reality Conference.

[10]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[11]  Bernhard P. Wrobel,et al.  Multiple View Geometry in Computer Vision , 2001 .

[12]  Jan-Michael Frahm,et al.  Towards Urban 3D Reconstruction from Video , 2006, Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06).

[13]  Robert M. Haralick,et al.  Analysis and solutions of the three point perspective pose estimation problem , 1991, Proceedings. 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[14]  Manolis I. A. Lourakis,et al.  The design and implementation of a generic sparse bundle adjustment software package based on the Le , 2004 .

[15]  Christopher G. Harris,et al.  A Combined Corner and Edge Detector , 1988, Alvey Vision Conference.

[16]  Hiroshi Ishii,et al.  Augmented urban planning workbench: overlaying drawings, physical models and digital simulation , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.

[17]  David Nistér,et al.  An efficient solution to the five-point relative pose problem , 2004, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[18]  Steven K. Feiner,et al.  Collaborative mixed reality visualization of an archaeological excavation , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.

[19]  S. Teller,et al.  RECOVERING FACADE TEXTURE AND MICROSTRUCTURE FROM REAL-WORLD IMAGES , 2002 .