Unpleasantness of animated characters corresponds to increased viewer attention to faces
暂无分享,去创建一个
[1] N. Mackworth,et al. Cognitive determinants of fixation location during picture viewing. , 1978, Journal of experimental psychology. Human perception and performance.
[2] S Ullman,et al. Shifts in selective visual attention: towards the underlying neural circuitry. , 1985, Human neurobiology.
[3] M. Bradley,et al. Looking at pictures: affective, facial, visceral, and behavioral reactions. , 1993, Psychophysiology.
[4] D H Brainard,et al. The Psychophysics Toolbox. , 1997, Spatial vision.
[5] Hironobu Sakaguchi,et al. Final Fantasy - The Spirits Within , 2001, SIGGRAPH 2001.
[6] Andrew Olney,et al. Upending the Uncanny Valley , 2005, AAAI.
[7] J. Hyönä,et al. Eye movement assessment of selective attentional capture by emotional pictures. , 2006, Emotion.
[8] Mark W. Becker,et al. Object-intrinsic oddities draw early saccades. , 2007, Journal of experimental psychology. Human perception and performance.
[9] Jun'ichiro Seyama,et al. The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces , 2007, PRESENCE: Teleoperators and Virtual Environments.
[10] Heloir,et al. The Uncanny Valley , 2019, The Animation Studies Reader.
[11] Christof Koch,et al. Predicting human gaze using low-level saliency combined with face detection , 2007, NIPS.
[12] Yifan Wang,et al. Exploring the Uncanny Valley with Japanese Video Game Characters , 2007, DiGRA Conference.
[13] Karl F. MacDorman,et al. Sensitivity to the proportions of faces that vary in human likeness , 2008, Comput. Hum. Behav..
[14] Sophie Jörg,et al. Investigating the role of body shape on the perception of emotion , 2009, TAP.
[15] K. Rayner,et al. Eye movements when looking at unusual/weird scenes: are there cultural differences? , 2009, Journal of experimental psychology. Learning, memory, and cognition.
[16] Frédo Durand,et al. Learning to predict where humans look , 2009, 2009 IEEE 12th International Conference on Computer Vision.
[17] Karl F. MacDorman,et al. Too real for comfort? Uncanny responses to computer generated faces , 2009, Comput. Hum. Behav..
[18] A. Kingstone,et al. Saliency does not account for fixations to eyes within social scenes , 2009, Vision Research.
[19] Jessica K. Hodgins,et al. The saliency of anomalies in animated human characters , 2010, TAP.
[20] Vincent D Costa,et al. Scan patterns when viewing natural scenes: emotion, complexity, and repetition. , 2011, Psychophysiology.
[21] Sophie Jörg,et al. Perception of Body and Hand Animations for Realistic Virtual Characters , 2011 .
[22] H. Bülthoff,et al. Render me real?: investigating the effect of render style on the perception of animated virtual humans , 2012, ACM Trans. Graph..
[23] Heinrich H. Bülthoff,et al. Render me real? , 2012, ACM Trans. Graph..
[24] Yaqing Niu,et al. Visual and emotional salience influence eye movements , 2012, TAP.