Simple and Efficient Traversal Methods for Quadtrees and Octrees
暂无分享,去创建一个
[1] Ronald N. Perry,et al. Kizamu: a system for sculpting digital characters , 2001, SIGGRAPH.
[2] Donald E. Knuth. MMIXware, A RISC Computer for the Third Millennium , 1999, Lecture Notes in Computer Science.
[3] René Caubet,et al. Discrete Ray‐Tracing of Huge Voxel Spaces , 1995, Comput. Graph. Forum.
[4] Hanan Samet,et al. The Design and Analysis of Spatial Data Structures , 1989 .
[5] David Thomas,et al. The Art in Computer Programming , 2001 .
[6] P Bhattacharya. Efficient Neighbor Finding Algorithms In Quadtree And Octree , 2001 .
[7] Hanan Samet,et al. Applications of spatial data structures , 1989 .