Object-based video manipulation and composition using 2D meshes in VRML

This paper deals with manipulation of natural video objects using graphical models and composition of processed objects within a VRML browser. In particular, 2-D mesh-based representation of video objects and resulting functionalities are integrated within VRML 2.0 for real-time rendering using IndexedFaceSet and CoordinateInterpolator nodes of VRML 2.0. A software demonstration of this representation and functionalities provided is shown.