Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality
暂无分享,去创建一个
Ross T. Smith | Bruce H. Thomas | Michael R. Marner | James A. Walsh | James A. Walsh | Ross T. Smith | B. Thomas | M. Marner
[1] Bruce H. Thomas,et al. Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition , 2013, AUIC.
[2] Ross T. Smith,et al. Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces , 2014, TEI '14.
[3] Woontack Woo,et al. IncreTable, a mixed reality tabletop game experience , 2008, ACE '08.
[4] Tobias Höllerer,et al. The allosphere: a large-scale immersive surround-view instrument , 2007, EDT '07.
[5] Steven K. Feiner,et al. Opportunistic Tangible User Interfaces for Augmented Reality , 2010, IEEE Transactions on Visualization and Computer Graphics.
[6] David S. Ebert,et al. Visualization and computer graphics , 2007 .
[7] Bruce H. Thomas,et al. Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection , 2011, VRCAI.
[8] Greg Welch,et al. The office of the future: a unified approach to image-based modeling and spatially immersive displays , 1998, SIGGRAPH.
[9] Ken Hinckley,et al. Passive real-world interface props for neurosurgical visualization , 1994, International Conference on Human Factors in Computing Systems.
[10] Gudrun Klinker,et al. Using laser projectors for augmented reality , 2008, VRST '08.
[11] Hunter G. Hoffman,et al. Physically touching and tasting virtual objects enhances the realism of virtual experiences , 1998, Virtual Reality.
[12] Greg Welch,et al. Shader Lamps: Animating Real Objects With Image-Based Illumination , 2001, Rendering Techniques.
[13] Christian Sandor,et al. Physical-virtual tools for spatial augmented reality user interfaces , 2009, 2009 8th IEEE International Symposium on Mixed and Augmented Reality.
[14] Bruce H. Thomas,et al. Ephemeral Interaction Using Everyday Objects , 2014, AUIC.
[15] Hiroshi Ishii,et al. Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.
[16] Jeff Rose,et al. Rotating virtual objects with real handles , 1999, TCHI.
[17] Oliver Bimber,et al. Superimposing pictorial artwork with projected imagery , 2005, IEEE MultiMedia.
[18] Hirokazu Kato,et al. Collaborative augmented reality , 2002, CACM.
[19] Peter Schröder,et al. Surface drawing: creating organic 3D shapes with the hand and tangible tools , 2001, CHI.
[20] Ross T. Smith,et al. Spatial augmented reality based tangible CAD system , 2012, VRST '12.
[21] M. R. Marner,et al. Exploring interactivity and augmented reality in theater: A case study of Half Real , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH).
[22] Ross T. Smith,et al. Adapting ray tracing to Spatial Augmented Reality , 2013, ISMAR.
[23] Ross T. Smith,et al. Spatial augmented reality support for design of complex physical environments , 2011, 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops).
[24] Brian P. Bailey,et al. Build your world and play in it: Interacting with surface particles on complex objects , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.