3D object recognition using fully intrinsic skeletal graphs

In this paper, we propose a new topology extraction approach for 3D objects. We choose a normalized robust and simplified geodesic-based Morse function to define skeletal Reeb graphs of 3D objects. In addition to scale invariance, we ensure, by using a geodesic distance, the invariance of these graphs to all isometric transforms. In our Reeb graph construction procedure, we introduce important improvements and advantages over existing techniques. We define an efficient sampling rate based on the characteristic resolution intrinsic to each 3D object. Then, we provide a geometry preserving approach by replacing the traditional intervals of a Morse function by its exact level curves. Moreover, we take advantage of the resulting ordered adjacency matrices that describe our Reeb graphs, to introduce a new measure of similarity between the corresponding objects. Experimental results illustrate the computational simplicity and efficiency of the proposed technique for topological Reeb graphs' extraction. The experiments also show the robustness of this approach against noise and object remeshing.

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