Most of the available algorithms for scalar volume visualization offer predefined techniques such as display of volumetric regions defined by scalar threshold values. The regions can usually be drawn opaque or transparent or appear in combinations. This paper presents an implementation of a volume visualization concept where several modelling and rendering techniques can be applied in any combination, mainly bounded by the creativity of the user.
The concept is based on the use of a model for light scattering in a field of varying density emitters, and the use of fixed visual references to improve readability and disambiguate interpretation. An image is computed by means of an interval-based mapping from scalar range to visual parameters. Each interval has a set of associated parameters, such as colour and attenuation. In addition, each interval of the scalar range must be mapped into relative density by means of a transfer function which is selected in a ‘natural way’ depending on application. A methodology is suggested which enable the piecewise transfer functions to be easily determined.
A prototype user-interface for the mapping from scalar values to visual parameters is demonstrated. The interface is easy to use for the beginner, while it also encourages creativity and intuition in the process of selecting parameters.
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