A multiresolution level-set approach to surface fusion

We propose a novel solution to the problem of combining a number of partial reconstructions through a process of 3D "patchworking". Our method is able to seamlessly "sew" the surface overlaps together, and to reasonably "mend" all the holes that remain after surface assembly, which usually correspond to the non-visible portions of the object surface. The approach is based on the temporal evolution of the zero level set volumetric function, driven by surface curvature and distance from data and works entirely in a multi-resolution fashion.