The Impact of Experiencing a Mobile Game on Teachers' Attitudes Towards Mobile Learning

Thispaperdescribesaworkshopheldaspartofpreparationsforalargescaleimplementationofa mobilegamedesignedtosupportlearningofthetopic“myhometown”.Thestudyrevealsteachers’ attitudestowardstheincorporationofsmartphonesinteachingandlearninginschoolandwhether theseattitudeschangedafter experiencing thegame.The findings show that theattitudesof the teachers towardsthegamewerepositiveinallaspects.Theythought itwasenjoyable,promoted collaborationandcreatedmotivationtowin.Thegamewasevaluatedascontributingtoknowledge andtheapplicationaseasytouse.Thestudyrevealedthat teachers’attitudes towards theuseof smartphones for learningwere changedafter experiencing thegameasparticipants.Perceptions aboutthepotentialofsmartphonesforlearningstrengthenedandtherehasbeenanincreaseinthe willingnesstoadoptthemaspartofthestudents’personallearningtoolkit. KEywoRdS Adoption of Technology, BYOD, Game-Based Learning, Mobile Games, Resistance to Mobile-Technologies, Teachers

[1]  Blanche W. O'Bannon,et al.  Mobile phones in the classroom: Preservice teachers answer the call , 2015, Comput. Educ..

[2]  Pei-Luen Patrick Rau,et al.  Using mobile communication technology in high school education: Motivation, pressure, and learning performance , 2008, Comput. Educ..

[3]  Shavit Cohen Creating Innovative Pedagogical Opportunities via “Treasure-HIT” : Mobile Treasure Hunt Games Generator , 2015 .

[4]  Blanche W. O'Bannon,et al.  Standing in the Schoolhouse Door: Teacher Perceptions of Mobile Phones in the Classroom , 2014 .

[5]  Süleyman Nihat Sad,et al.  Preservice teachers' perceptions about using mobile phones and laptops in education as mobile learning tools , 2014, Br. J. Educ. Technol..

[6]  Xiaojun Chen,et al.  Designing Online Collaborative Location-Aware Platform for History Learning , 2011 .

[7]  Blanche W. O'Bannon,et al.  Teacher perceptions of using mobile phones in the classroom: Age matters! , 2014, Comput. Educ..

[8]  Thi Nhu Quynh Kim,et al.  Lessons from learner experiences in a field-based inquiry in geography using mobile devices , 2012 .

[9]  Yanjie Song,et al.  "Bring Your Own Device (BYOD)" for seamless science inquiry in a primary school , 2014, Comput. Educ..

[10]  Kevin M. Thomas,et al.  Cell Phones in the Classroom , 2013 .

[11]  Hsin-Chih Lai,et al.  The implementation of mobile learning in outdoor education: Application of QR codes , 2013, Br. J. Educ. Technol..

[12]  J. Dillon,et al.  The value of outdoor learning: evidence from research in the UK and elsewhere , 2006 .

[13]  Zachary Fitz-Walter,et al.  Mystery at the library: encouraging library exploration using a pervasive mobile game , 2012, OZCHI.

[14]  Michelle Kelly Schultz,et al.  A case study on the appropriateness of using quick response (QR) codes in libraries and museums , 2013 .

[15]  Maiga Chang,et al.  Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan , 2010, 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education.

[16]  Nikoleta Yiannoutsou,et al.  A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces , 2012, J. Univers. Comput. Sci..

[17]  Kinshuk,et al.  Comparing the role of ICT literacy and anxiety in the adoption of mobile learning , 2014, Comput. Hum. Behav..

[18]  Juan C. Burguillo,et al.  Using game theory and Competition-based Learning to stimulate student motivation and performance , 2010, Comput. Educ..

[19]  Karyn L. Neuhauser,et al.  On the Use of Cell Phones and Other Electronic Devices in the Classroom: Evidence From a Survey of Faculty and Students , 2012 .

[20]  Pirita Ihamäki,et al.  The potential of treasure hunt games to generate positive emotions in learners: experiencing local geography and history using GPS devices , 2014 .

[21]  Min Liu,et al.  A Look at Research on Mobile Learning in K–12 Education From 2007 to the Present , 2014 .

[22]  Hagit Meishar-Tal,et al.  Teaching Sustainability via Smartphone-Enhanced Experiential Learning in a Botanical Garden , 2014, Int. J. Interact. Mob. Technol..

[23]  Peter Lonsdale,et al.  Supporting pervasive learning environments: adaptability and context awareness in mobile learning , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).

[24]  Clifford E. Knapp Just Beyond the Classroom: Community Adventures for Interdisciplinary Learning , 1996 .

[25]  Clark Aldrich,et al.  Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences , 2005 .

[26]  Mike Sharples,et al.  A theory of learning for the mobile age: learning through conversation and exploration across contexts , 2010 .

[27]  K. Hunt,et al.  Initiative Games in Physical Education: A Practical Approach for Teaching Critical Thinking Skills — Part 1 , 2016 .

[28]  J. Traxler Defining, Discussing and Evaluating Mobile Learning: The moving finger writes and having writ . . . . , 2007 .

[29]  Noel Bitner,et al.  Integrating Technology into the Classroom: Eight Keys to Success , 2002 .

[30]  Miky Ronen,et al.  Mobile Treasure Hunt Games for Outdoor Learning , 2012 .

[31]  A. Medzini,et al.  Use of mobile technologies as support tools for geography field trips , 2015 .