INSTRUCTIONAL DESIGN OF INTERACTIVE LEARNING MODULES BY EXAMPLE OF A SPECIAL FLOW SHOP PROBLEM

Modern education of scheduling can be improved by using interactive learning methods in order to build and develop modeling and problem solving skills. In this paper we discuss some possibilities of supporting the teaching in the field of production planning and the demands for a digitally published virtual training course in order to depict scheduling problems vividly. To provide students with a valuable introduction to a representative cross section of scheduling problems we present an interactive learning module for a flow shop problem using the application SIMTOOL. This is a discrete event-driven simulation tool, especially designed for education within the classroom and the self-paced study to demonstrate main principles as well as internal processes.