Exact From-Region Visibility Culling
暂无分享,去创建一个
[1] Joëlle Thollot,et al. Conservative visibility preprocessing using extended projections , 2000, SIGGRAPH.
[2] Frédo Durand,et al. The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility , 1996, Rendering Techniques.
[3] Carlos Andújar,et al. Integrating Occlusion Culling and Levels of Detail through Hardly‐Visible Sets , 2000, Comput. Graph. Forum.
[4] Komei Fukuda,et al. Combinatorial Face Enumeration in Convex Polytopes , 1994, Comput. Geom..
[5] David M. Mount,et al. Data structures for global illumination computation and visibility queries in 3-space , 1998 .
[6] Frederick P. Brooks,et al. Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.
[7] Craig Gotsman,et al. Optimized occlusion culling using five-dimensional subdivision , 1999, Comput. Graph..
[8] Seth Teller,et al. Visibility Computations in Densely Occluded Polyhedral Environments , 1992 .
[9] Michel Pocchiola,et al. The visibility complex , 1993, SCG '93.
[10] Pere Brunet,et al. The visibility octree: a data structure for 3D navigation , 1999, Comput. Graph..
[11] David Avis,et al. Reverse Search for Enumeration , 1996, Discret. Appl. Math..
[12] François X. Sillion,et al. Conservative volumetric visibility with occluder fusion , 2000, SIGGRAPH.
[13] Frédo Durand,et al. A Survey of Visibility for Walkthrough Applications , 2003, IEEE Trans. Vis. Comput. Graph..
[14] Valerio Pascucci,et al. Splitting a complex of convex polytopes in any dimension , 1996, SCG '96.
[15] Seth Teller,et al. Stabbing Oriented Convex Polygons in Randomized O(n2) Time , 1992 .
[16] Daniel Cohen-Or,et al. Virtual Occluders: An Efficient Intermediate PVS Representation , 2000, Rendering Techniques.
[17] Dirk Bartz,et al. OpenGL-assisted occlusion culling for large polygonal models , 1999, Comput. Graph..
[18] D. M. Y. Sommerville. Analytical geometry of three dimensions , 1934 .
[19] Hansong Zhang,et al. Effective occlusion culling for the interactive display of arbitrary models , 1998 .
[20] Michael Wimmer,et al. Visibility preprocessing for urban scenes using line space subdivision , 2001, Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001.
[21] Raimund Seidel,et al. Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects , 1991, IEEE Trans. Pattern Anal. Mach. Intell..
[22] Michael Wimmer,et al. Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs , 2000, Rendering Techniques.
[23] Marco Pellegrini,et al. Stabbing and ray shooting in 3 dimensional space , 1990, SCG '90.
[24] Tiow Seng Tan,et al. Preprocessing occlusion for real-time selective refinement , 1999, SI3D.
[25] Carlo H. Séquin,et al. Visibility preprocessing for interactive walkthroughs , 1991, SIGGRAPH.
[26] Frédo Durand,et al. The visibility skeleton: a powerful and efficient multi-purpose global visibility tool , 1997, SIGGRAPH.
[27] Daniel Cohen-Or,et al. Hardware-Accelerated from-Region Visibility Using a Dual Ray Space , 2001, Rendering Techniques.
[28] Frédo Durand,et al. 3d visibility: analytical study and applications , 1999 .
[29] Cláudio T. Silva,et al. The Prioritized-Layered Projection Algorithm for Visible Set Estimation , 2000, IEEE Trans. Vis. Comput. Graph..
[30] Jorge Stolfi,et al. Oriented projective geometry , 1987, SCG '87.
[31] Seth J. Teller,et al. Computing the antipenumbra of an area light source , 1992, SIGGRAPH.
[32] Daniel Cohen-Or,et al. Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes , 1998, Comput. Graph. Forum.
[33] Dinesh Manocha,et al. Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.