Local cubic and bicubic C1 surface interpolation with linearly varying boundary normal
暂无分享,去创建一个
Abstract An algorithm for the interpolation of a ‘mesh of points’ in 3-space by a C1 surface is developed. At each point, the surface normal can be specified. The surface is constructed locally and consists of cubic and bicubic patches to match the underlying mesh facets. The surface construction is special in that it generates a piecewise parametric surface such that the normal along patch boundaries varies linearly.
[1] C. D. Boor,et al. B-Form Basics. , 1986 .
[2] Gerald Farin,et al. Triangular Bernstein-Bézier patches , 1986, Comput. Aided Geom. Des..
[3] Gerald Farin,et al. SMOOTH INTERPOLATION TO SCATTERED 3D DATA. , 1983 .
[4] Ramon F. Sarraga,et al. Errata: G1 interpolation of generally unrestricted cubic Bézier curves , 1989, Comput. Aided Geom. Des..