THE INFLUENCE OF TIMING IN EXPLORATORY PROTOTYPING AND OTHER ACTIVITIES IN DESIGN PROJECTS

ABSTRACT The importance of prototyping in the design process has been widely recognized, but less research emphasis has been placed on the appropriate timing and detail of so-called "throwaway" prototyping during the preliminary design phase. Based on a study of mid-career professional graduate students, statistically significant correlations were found between the time such prototypes were created and design outcome. Building prototypes early on in the design process, or performing additional rounds of benchmarking and user interaction later on during the project (in addition to the typical early stage efforts), correlated with better design outcome, although the total time spent on these activities did not. The correlation between project presentations and reviewer scores are also touched upon. These findings suggest that the timing of design activities is more important than the time spent on them. INTRODUCTION It is widely recognized that decisions made in the early [9]stages of the design process have great bearing on the outcome of the design in terms of design success, cost of manufacturing and time to market. The later in the design process problems are identified and changes made to the design, the more costly it becomes [1-3]. The question then is, how should designers go about exploring the design space in the most efficient way possible, find a desirable design direction, and execute a successful design? on effective ways to conduct different design activities This research examines the timing of prototyping related activities in the early stages of the design process. Research has been conducted on prototyping in the early stages of the design process, with some arguing for early and frequent prototyping as a way to test ideas early [4, 5] and to help build confidence in design concepts in a team [6]. There are several different design activities that have been recognized as important to design outcome and have been widely researched. These range from prototyping and sketching to benchmarking and collecting input from end-users. Prototyping is often thought of in terms of the particular technology or materials involved in creating the prototype, such as 3D printing or aluminum stock. This paper considers prototypes from a different perspective, that of as an artifact that design teams use to evaluate potential design concepts before further development [7, 8]. These early stage prototypes are created with the express understanding that they will be discarded after evaluation, and are thus "throwaway" prototypes. Using this strategy encourages building the "cheapest" prototype that can still provide needed information, meaning that such prototypes may be made of relatively inexpensive materials and are fast to fabricate. This approach to fabrication has been expressed as "fail early to succeed sooner,"popularized by the design firm IDEO and has been widely cited as a strategy for early stage design[4].Although there has been a significant amount of research

[1]  Karl T. Ulrich,et al.  Product Design and Development , 1995 .

[2]  John S. Gero,et al.  Drawings and the design process , 1998 .

[3]  Joshua D. Summers,et al.  A user study of interpretability of engineering design representations , 2012 .

[4]  Eugene S. Ferguson,et al.  Engineering and the Mind's Eye , 1994 .

[5]  T. Fujimoto,et al.  The Effect of “ Front-Loading ” Problem-Solving on Product Development Performance , 2000 .

[6]  Naresh K. Malhotra,et al.  Wiley international encyclopedia of marketing , 2011 .

[7]  Jennifer Whyte,et al.  Serious play: how the world’s best companies simulate to innovate: Michael Schrage, Harvard Business School Press, Boston, Massachusetts , 2004 .

[8]  Tom Kelley,et al.  Prototyping is the shorthand of innovation , 2010 .

[9]  Maria C. Yang,et al.  A study of the role of user-centered design methods in design team projects , 2010, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.

[10]  Julie S. Linsey,et al.  Physical Models and Design Thinking: A Study of Functionality, Novelty and Variety of Ideas. , 2012 .

[11]  Todd C. Kelley,et al.  The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm , 2001 .

[12]  V.K. Viswanathan,et al.  Enhancing student innovation: Physical models in the idea generation process , 2009, 2009 39th IEEE Frontiers in Education Conference.

[13]  Durward K. Sobek,et al.  The Second Toyota Paradox: How Delaying Decisions Can Make Better Cars Faster , 1995 .

[14]  Jonathan Cagan,et al.  A Study of Design Fixation, Its Mitigation and Perception in Engineering Design Faculty , 2010 .

[15]  Farrokh Mistree,et al.  Metrics for Assessing Design Freedom and Information Certainty in the Early Stages of Design , 1998 .

[16]  Maria C. Yang,et al.  A study of prototypes, design activity, and design outcome , 2005 .

[17]  Maria C. Yang,et al.  Observations on concept generation and sketching in engineering design , 2009 .

[18]  Elizabeth M. Gerber,et al.  Prototyping: Facing Uncertainty through Small Wins , 2009 .

[19]  Janet L. Kolodner,et al.  Powers of observation in creative design , 1996 .

[20]  Imre Horváth,et al.  Testing shape manipulation tools using abstract prototypes , 1998 .

[21]  Jill Van Newenhizen The Borda method is most likely to respect the Condorcet principle , 1992 .

[22]  Masaki Suwa,et al.  What do architects and students perceive in their design sketches? A protocol analysis , 1997 .

[23]  T. Landauer,et al.  Handbook of Human-Computer Interaction , 1997 .

[24]  Maria C. Yang,et al.  Representation in Early Stage Design: An Analysis of the Influence of Sketching and Prototyping in Design Projects , 2012 .

[25]  V. Goel Sketches of thought , 1995 .