ANALYSIS OF CO-DESIGN SCENARIOS AND ACTIVITIES FOR THE DEVELOPMENT OF A SPATIAL-AUGMENTED REALITY DESIGN PLATFORM

This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the type of collaboration require different features of the SAR technology. We benchmark a SAR platform under development within the SPARK project (http://spark-project.net/) and state of the art solutions against the proposed classification framework to evaluate the current state of the platform, its limitations and to outline SAR technology requirements for future development possibilities.

[1]  Eujin Pei,et al.  Building a Common Ground – The Use of Design Representation Cards for Enhancing Collaboration between Industrial Designers and Engineering Designers , 2008 .

[2]  Mary Lou Maher,et al.  Scaling Up: From Individual Design to Collaborative Design to Collective Design , 2010, DCC.

[3]  Wolfgang Broll,et al.  The virtual round table - a collaborative augmented multi-user environment , 2000, CVE '00.

[4]  Jun Park Augmented Reality Based Re-formable Mock-Up for Design Evaluation , 2008, 2008 International Symposium on Ubiquitous Virtual Reality.

[5]  Hartmut Seichter,et al.  Augmented Reality Aided Design , 2003 .

[6]  Andrew Y. C. Nee,et al.  Augmented reality applications in design and manufacturing , 2012 .

[7]  Nigel Cross,et al.  Engineering Design Methods: Strategies for Product Design (4th ed.) , 2008 .

[8]  Dimitris Mavrikios,et al.  A Web and Virtual Reality-based Platform for Collaborative Product Review and Customisation , 2009 .

[9]  Pierre Leclercq,et al.  Using spatial augmented reality in synchronous collaborative design : applications in architectural design training , 2013 .

[10]  Pierre Leclercq,et al.  The Interactive Projection Mapping as a Spatial Augmented Reality to Help Collaborative Design: Case Study in Architectural Design , 2017, CDVE.

[11]  Naokazu Yokoya,et al.  SeamlessDesign: a face-to-face collaborative virtual/augmented environment for rapid prototyping of geometrically constrained 3-D objects , 1999, Proceedings IEEE International Conference on Multimedia Computing and Systems.

[12]  David E. Breen,et al.  Distributed Augmented Reality for Collaborative Design Applications , 1995, Comput. Graph. Forum.

[13]  Xiangyu Wang,et al.  An experimental study on collaborative effectiveness of augmented reality potentials in urban design , 2009 .

[14]  Elies Dekoninck,et al.  Characterisation of a co-creative design session through the analysis of multi-modal interactions. , 2017 .

[15]  Andrew Y. C. Nee,et al.  Augmented reality for collaborative product design and development , 2010 .

[16]  Brian R. Johnson,et al.  MxR: A Physical Model-Based Mixed Reality Interface for Design Collaboration, Simulation, Visualization and Form Generation , 2008 .

[17]  Ramesh Raskar,et al.  Modern approaches to augmented reality: introduction to current approaches , 2006, SIGGRAPH Courses.