Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
暂无分享,去创建一个
[1] Joseph Bates,et al. Guiding interactive drama , 1997 .
[2] Joseph Bates,et al. Virtual Reality, Art, and Entertainment , 1992, Presence: Teleoperators & Virtual Environments.
[3] David L. Roberts,et al. Targeting Specific Distributions of Trajectories in MDPs , 2006, AAAI.
[4] Brian Magerko,et al. Story Representation and Interactive Drama , 2005, AIIDE.
[5] Brian Magerko,et al. Mediating the tension between plot and interaction , 2004, AAAI 2004.
[6] David L. Roberts,et al. Reinforcement learning for declarative optimization-based drama management , 2006, AAMAS '06.
[7] Vladimir I. Levenshtein,et al. Binary codes capable of correcting deletions, insertions, and reversals , 1965 .
[8] Andrew Stern,et al. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling , 2006, TIDSE.
[9] Brenda Kay Laurel,et al. Toward the design of a computer-based interactive fantasy system / , 1986 .